/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_scatter_volume(color Color = color(0.8, 0.8, 0.8),
                           float Density = 1.0,
                           float Anisotropy = 0.0,
                           output closure color Volume = 0)
{
  Volume = (Color * max(Density, 0.0)) * henyey_greenstein(Anisotropy);
}
