/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_separate_xyz(vector Vector = 0.8,
                         output float X = 0.0,
                         output float Y = 0.0,
                         output float Z = 0.0)
{
  X = Vector[0];
  Y = Vector[1];
  Z = Vector[2];
}
