/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_combine_rgb(float R = 0.0, float G = 0.0, float B = 0.0, output color Image = 0.8)
{
  Image = color(R, G, B);
}
