/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_wavelength(float Wavelength = 500.0, output color Color = 0.0)
{
  Color = wavelength_color(Wavelength);
}
