/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_clamp(string clamp_type = "minmax",
                  float Value = 1.0,
                  float Min = 0.0,
                  float Max = 1.0,
                  output float Result = 0.0)
{
  Result = (clamp_type == "range" && (Min > Max)) ? clamp(Value, Max, Min) :
                                                    clamp(Value, Min, Max);
}
