/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_combine_xyz(float X = 0.0, float Y = 0.0, float Z = 0.0, output vector Vector = 0.8)
{
  Vector = vector(X, Y, Z);
}
