/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_background(color Color = 0.8,
                       float Strength = 1.0,
                       output closure color Background = 0)
{
  Background = Color * Strength * background();
}
