/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_add_closure(closure color Closure1 = 0,
                        closure color Closure2 = 0,
                        output closure color Closure = 0)
{
  Closure = Closure1 + Closure2;
}
