/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_transparent_bsdf(color Color = 0.8, normal Normal = N, output closure color BSDF = 0)
{
  BSDF = Color * transparent();
}
