/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
 *
 * SPDX-License-Identifier: Apache-2.0 */

#include "stdcycles.h"

shader node_emission(color Color = 0.8, float Strength = 1.0, output closure color Emission = 0)
{
  Emission = (Strength * Color) * emission();
}
