spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)
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@@ -289,7 +289,7 @@ void ui_bounds_block(uiBlock *block)
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if(bt->x1 < block->minx) block->minx= bt->x1;
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if(bt->y1 < block->miny) block->miny= bt->y1;
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if(bt->x2 > block->maxx) block->maxx= bt->x2;
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if(bt->x2 > block->maxx) block->maxx= bt->x2;
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if(bt->y2 > block->maxy) block->maxy= bt->y2;
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bt= bt->next;
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@@ -373,9 +373,9 @@ static void ui_popup_bounds_block(const bContext *C, uiBlock *block, int bounds_
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width= block->maxx - block->minx;
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height= block->maxy - block->miny;
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/* avoid divide by zero below, caused by calling with no UI, but better not crash */
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oldwidth= oldwidth > 0 ? oldwidth : MAX2(1, width);
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oldheight= oldheight > 0 ? oldheight : MAX2(1, height);
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/* avoid divide by zero below, caused by calling with no UI, but better not crash */
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oldwidth= oldwidth > 0 ? oldwidth : MAX2(1, width);
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oldheight= oldheight > 0 ? oldheight : MAX2(1, height);
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/* offset block based on mouse position, user offset is scaled
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along in case we resized the block in ui_text_bounds_block */
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@@ -1185,12 +1185,12 @@ void ui_get_but_vectorf(uiBut *but, float *vec)
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float *fp= (float *)but->poin;
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VECCOPY(vec, fp);
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}
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else {
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if (but->editvec==NULL) {
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fprintf(stderr, "ui_get_but_vectorf: can't get color, should never happen\n");
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vec[0]= vec[1]= vec[2]= 0.0f;
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}
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}
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else {
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if (but->editvec==NULL) {
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fprintf(stderr, "ui_get_but_vectorf: can't get color, should never happen\n");
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vec[0]= vec[1]= vec[2]= 0.0f;
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}
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}
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}
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/* for buttons pointing to color for example */
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@@ -1599,7 +1599,7 @@ int ui_set_but_string(bContext *C, uiBut *but, const char *str)
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}
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else if(but->type == IDPOIN) {
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/* ID pointer */
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but->idpoin_func(C, (char*)str, but->idpoin_idpp);
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but->idpoin_func(C, (char*)str, but->idpoin_idpp);
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return 1;
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}
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else if(but->type == TEX) {
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@@ -2308,7 +2308,7 @@ ui_def_but is the function that draws many button types
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for float buttons:
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"a1" Click Step (how much to change the value each click)
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"a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4,
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all greater values will be clamped to 4.
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all greater values will be clamped to 4.
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*/
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static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip)
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