From 27426c05b16c0ab4a3bd34aff4093576a9400dfb Mon Sep 17 00:00:00 2001 From: Aaron Carlisle Date: Wed, 6 Jan 2021 19:52:13 -0500 Subject: [PATCH] PyAPI Docs: Link to user docs instead of describing in API doc --- doc/python_api/rst/info_api_reference.rst | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/doc/python_api/rst/info_api_reference.rst b/doc/python_api/rst/info_api_reference.rst index e39dc6e2c3e..fb53fb1a992 100644 --- a/doc/python_api/rst/info_api_reference.rst +++ b/doc/python_api/rst/info_api_reference.rst @@ -185,23 +185,19 @@ For example, if you want to access the texture of a brush via Python to adjust i #. Start in the default scene and enable Sculpt Mode from the 3D Viewport header. #. From the Sidebar expand the Brush Settings panel's *Texture* subpanel and add a new texture. *Notice the texture data-block menu itself doesn't have very useful links (you can check the tooltips).* -#. The contrast setting isn't exposed in the Sidebar, so view the texture in the properties editor: - - - In the properties editor select the Texture tab. - - Select brush texture. - - Expand the *Colors* panel to locate the *Contrast* number field. +#. The contrast setting isn't exposed in the Sidebar, so view the texture in the + :ref:`Properties Editor Tool Settings --> Sculpt --> Brush -> Texture -> Contrast*. +:menuselection:`Context --> Tool Settings --> Sculpt --> Brush --> Texture --> Contrast`. Since the attribute for each is given along the way you can compose the data path in the Python console: