Fix layer unittests after scene/workspace engine changes
Note: view_layer_background_set and view_layer_object_copy still fail. But they were failing before.
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@@ -69,7 +69,7 @@ def get_layer(scene, layer):
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name = layer.get(b'name')
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data['name'] = name
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data['engine'] = scene.get((b'view_render', b'engine_id'))
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data['engine'] = scene.get((b'r', b'engine'))
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active_base = layer.get_pointer(b'basact')
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if active_base:
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