diff --git a/tests/python/eevee_next_render_tests.py b/tests/python/eevee_next_render_tests.py index 84560c9a8b4..041f5bfed03 100644 --- a/tests/python/eevee_next_render_tests.py +++ b/tests/python/eevee_next_render_tests.py @@ -25,17 +25,21 @@ def setup(): eevee.use_volumetric_shadows = True eevee.volumetric_tile_size = '2' eevee.use_motion_blur = True + # Due to an issue in HiZ-buffer set the probbe resolution to 256. When the + # probe resolution is to high it will be corrupted as the HiZ buffer isn't + # large enough + eevee.gi_cubemap_resolution = '256' # Does not work in edit mode try: # Simple probe setup - bpy.ops.object.lightprobe_add(type='SPHERE', location=(0.5, 0, 1.5)) + bpy.ops.object.lightprobe_add(type='SPHERE', location=(0.05, 0.0, 0.03)) cubemap = bpy.context.selected_objects[0] - cubemap.scale = (2.5, 2.5, 1.0) - cubemap.data.falloff = 0 - cubemap.data.clip_start = 2.4 + cubemap.scale = (1.0, 1.0, 1.0) + cubemap.data.falloff = 0.0 + cubemap.data.clip_start = 0.975 - bpy.ops.object.lightprobe_add(type='VOLUME', location=(0, 0, 0.25)) + bpy.ops.object.lightprobe_add(type='VOLUME', location=(0.0, 0.0, 0.0)) grid = bpy.context.selected_objects[0] grid.scale = (1.735, 1.735, 1.735) grid.data.bake_samples = 256 @@ -141,7 +145,6 @@ def main(): report.set_fail_threshold(0.051) ok = report.run(test_dir, blender, get_arguments, batch=args.batch) - sys.exit(not ok)