Cleanup: remove spaces from commented arguments
Also use local enums for `MA_BM_*` in versioning code.
This commit is contained in:
@@ -159,7 +159,7 @@ void AS_asset_full_path_explode_from_weak_ref(const AssetWeakReference *asset_re
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BLI_assert(!exploded->group_component.is_empty());
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BLI_assert(!exploded->name_component.is_empty());
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BLI_strncpy(r_path_buffer, exploded->full_path->c_str(), 1090 /* FILE_MAX_LIBEXTRA */);
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BLI_strncpy(r_path_buffer, exploded->full_path->c_str(), 1090 /* #FILE_MAX_LIBEXTRA. */);
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if (!exploded->dir_component.is_empty()) {
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r_path_buffer[exploded->dir_component.size()] = '\0';
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@@ -323,12 +323,10 @@ bool BKE_where_on_path(const Object *ob,
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}
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if (r_vec) {
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r_vec[0] = /* X */
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w[0] * p0->vec[0] + w[1] * p1->vec[0] + w[2] * p2->vec[0] + w[3] * p3->vec[0];
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r_vec[1] = /* Y */
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w[0] * p0->vec[1] + w[1] * p1->vec[1] + w[2] * p2->vec[1] + w[3] * p3->vec[1];
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r_vec[2] = /* Z */
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w[0] * p0->vec[2] + w[1] * p1->vec[2] + w[2] * p2->vec[2] + w[3] * p3->vec[2];
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/* X, Y, Z axis. */
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r_vec[0] = w[0] * p0->vec[0] + w[1] * p1->vec[0] + w[2] * p2->vec[0] + w[3] * p3->vec[0];
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r_vec[1] = w[0] * p0->vec[1] + w[1] * p1->vec[1] + w[2] * p2->vec[1] + w[3] * p3->vec[1];
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r_vec[2] = w[0] * p0->vec[2] + w[1] * p1->vec[2] + w[2] * p2->vec[2] + w[3] * p3->vec[2];
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}
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/* Clamp weights to 0-1 as we don't want to extrapolate other values than position. */
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@@ -804,8 +804,7 @@ GAttributeReader AttributeAccessor::lookup_or_default(const AttributeIDRef &attr
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Set<AttributeIDRef> AttributeAccessor::all_ids() const
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{
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Set<AttributeIDRef> ids;
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this->for_all(
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[&](const AttributeIDRef &attribute_id, const AttributeMetaData & /* meta_data */) {
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this->for_all([&](const AttributeIDRef &attribute_id, const AttributeMetaData & /*meta_data*/) {
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ids.add(attribute_id);
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return true;
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});
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@@ -651,10 +651,7 @@ GVArray::GVArray(const GVArrayImpl *impl) : GVArrayCommon(impl) {}
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GVArray::GVArray(std::shared_ptr<const GVArrayImpl> impl) : GVArrayCommon(std::move(impl)) {}
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GVArray::GVArray(varray_tag::single /* tag */,
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const CPPType &type,
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int64_t size,
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const void *value)
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GVArray::GVArray(varray_tag::single /*tag*/, const CPPType &type, int64_t size, const void *value)
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{
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if (type.is_trivial() && type.size() <= 16 && type.alignment() <= 8) {
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this->emplace<GVArrayImpl_For_SmallTrivialSingleValue<16>>(type, size, value);
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@@ -1443,10 +1443,7 @@ static void *newpackedadr(FileData *fd, const void *adr)
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}
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/* only lib data */
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static void *newlibadr(FileData *fd,
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ID * /* self_id */,
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const bool is_linked_only,
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const void *adr)
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static void *newlibadr(FileData *fd, ID * /*self_id*/, const bool is_linked_only, const void *adr)
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{
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return oldnewmap_liblookup(fd->libmap, adr, is_linked_only);
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}
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@@ -662,7 +662,11 @@ static void do_versions_material_convert_legacy_blend_mode(bNodeTree *ntree, cha
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continue;
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}
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if (blend_method == 1 /* MA_BM_ADD */) {
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enum {
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MA_BM_ADD = 1,
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MA_BM_MULTIPLY = 2,
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};
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if (blend_method == MA_BM_ADD) {
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nodeRemLink(ntree, link);
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bNode *add_node = nodeAddStaticNode(nullptr, ntree, SH_NODE_ADD_SHADER);
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@@ -686,7 +690,7 @@ static void do_versions_material_convert_legacy_blend_mode(bNodeTree *ntree, cha
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need_update = true;
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}
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else if (blend_method == 2 /* MA_BM_MULTIPLY */) {
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else if (blend_method == MA_BM_MULTIPLY) {
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nodeRemLink(ntree, link);
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bNode *transp_node = nodeAddStaticNode(nullptr, ntree, SH_NODE_BSDF_TRANSPARENT);
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@@ -1682,9 +1686,7 @@ struct MappingNodeFCurveCallbackData {
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* update if the rna path starts with the rna path of the mapping node and
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* doesn't end with "default_value", that is, not the Vector input.
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*/
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static void update_mapping_node_fcurve_rna_path_callback(ID * /* id */,
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FCurve *fcurve,
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void *_data)
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static void update_mapping_node_fcurve_rna_path_callback(ID * /*id*/, FCurve *fcurve, void *_data)
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{
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MappingNodeFCurveCallbackData *data = (MappingNodeFCurveCallbackData *)_data;
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if (!STRPREFIX(fcurve->rna_path, data->nodePath) ||
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@@ -2688,17 +2690,21 @@ void do_versions_after_linking_280(FileData *fd, Main *bmain)
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* now that we use dual-source blending. */
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/* We take care of doing only node-trees that are always part of materials
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* with old blending modes. */
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enum {
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MA_BM_ADD = 1,
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MA_BM_MULTIPLY = 2,
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};
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LISTBASE_FOREACH (Material *, ma, &bmain->materials) {
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bNodeTree *ntree = ma->nodetree;
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if (ma->blend_method == 1 /* MA_BM_ADD */) {
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if (ma->blend_method == MA_BM_ADD) {
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if (ma->use_nodes) {
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do_versions_material_convert_legacy_blend_mode(ntree, 1 /* MA_BM_ADD */);
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do_versions_material_convert_legacy_blend_mode(ntree, MA_BM_ADD);
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}
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ma->blend_method = MA_BM_BLEND;
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}
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else if (ma->blend_method == 2 /* MA_BM_MULTIPLY */) {
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else if (ma->blend_method == MA_BM_MULTIPLY) {
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if (ma->use_nodes) {
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do_versions_material_convert_legacy_blend_mode(ntree, 2 /* MA_BM_MULTIPLY */);
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do_versions_material_convert_legacy_blend_mode(ntree, MA_BM_MULTIPLY);
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}
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ma->blend_method = MA_BM_BLEND;
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}
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@@ -58,20 +58,20 @@ void *EEVEE_NEXT_lightbake_job_data_alloc(Main *bmain,
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* Free the job data.
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* NOTE: Does not free the GPUContext. This is the responsibility of `EEVEE_NEXT_lightbake_job()`
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*/
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void EEVEE_NEXT_lightbake_job_data_free(void *job_data /* EEVEE_NEXT_LightBake */);
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void EEVEE_NEXT_lightbake_job_data_free(/*EEVEE_NEXT_LightBake*/ void *job_data);
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/**
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* Callback for updating original scene light cache with bake result.
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* Run by the job system for each update step and the finish step.
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* This is called manually by `EEVEE_NEXT_lightbake_job()` if not run from a job.
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*/
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void EEVEE_NEXT_lightbake_update(void *job_data /* EEVEE_NEXT_LightBake */);
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void EEVEE_NEXT_lightbake_update(/*EEVEE_NEXT_LightBake*/ void *job_data);
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/**
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* Do the full light baking for all samples.
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* Will call `EEVEE_NEXT_lightbake_update()` on finish.
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*/
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void EEVEE_NEXT_lightbake_job(void *job_data /* EEVEE_NEXT_LightBake */,
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void EEVEE_NEXT_lightbake_job(/*EEVEE_NEXT_LightBake*/ void *job_data,
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bool *stop,
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bool *do_update,
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float *progress);
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@@ -16,7 +16,7 @@
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/* Return scene linear Z depth from the camera or radial depth for panoramic cameras. */
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float film_depth_convert_to_scene(float depth)
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{
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if (false /* Panoramic */) {
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if (false /* Panoramic. */) {
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/* TODO */
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return 1.0;
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}
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@@ -434,7 +434,7 @@ void fragment_displacement()
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vec3 coordinate_camera(vec3 P)
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{
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vec3 vP;
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if (false /* probe */) {
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if (false /* Probe. */) {
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/* Unsupported. It would make the probe camera-dependent. */
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vP = P;
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}
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@@ -452,7 +452,7 @@ vec3 coordinate_camera(vec3 P)
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vec3 coordinate_screen(vec3 P)
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{
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vec3 window = vec3(0.0);
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if (false /* probe */) {
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if (false /* Probe. */) {
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/* Unsupported. It would make the probe camera-dependent. */
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window.xy = vec2(0.5);
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}
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@@ -6908,7 +6908,7 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but,
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ColorPicker *cpicker = static_cast<ColorPicker *>(but->custom_data);
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float *hsv = cpicker->hsv_perceptual;
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float rgb[3];
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float phi, r /*, sqr */ /* UNUSED */, v[2];
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float phi, r, v[2];
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const float sensitivity = (shift ? 0.06f : 0.3f) * ndof->dt;
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ui_but_v3_get(but, rgb);
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@@ -6918,7 +6918,7 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but,
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/* Convert current color on hue/sat disc to circular coordinates phi, r */
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phi = fmodf(hsv[0] + 0.25f, 1.0f) * -2.0f * float(M_PI);
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r = hsv[1];
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/* sqr = r > 0.0f ? sqrtf(r) : 1; */ /* UNUSED */
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// const float sqr = r > 0.0f ? sqrtf(r) : 1; /* UNUSED */
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/* Convert to 2d vectors */
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v[0] = r * cosf(phi);
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@@ -2066,7 +2066,10 @@ void GRAPH_OT_clickselect(wmOperatorType *ot)
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}
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/** \} */
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/* Key/handles selection */
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/* -------------------------------------------------------------------- */
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/** \name Key/handles Selection Operator
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* \{ */
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/* Defines for key/handles select tool. */
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static const EnumPropertyItem prop_graphkeys_select_key_handles_actions[] = {
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@@ -2227,3 +2230,5 @@ void GRAPH_OT_select_key_handles(wmOperatorType *ot)
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"Key",
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"Effect on the key itself");
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}
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/** \} */
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@@ -1222,7 +1222,7 @@ static const SocketColorFn std_node_socket_color_funcs[] = {
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std_node_socket_color_fn<SOCK_RGBA>,
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std_node_socket_color_fn<SOCK_SHADER>,
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std_node_socket_color_fn<SOCK_BOOLEAN>,
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nullptr /* UNUSED */,
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nullptr /* UNUSED. */,
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std_node_socket_color_fn<SOCK_INT>,
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std_node_socket_color_fn<SOCK_STRING>,
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std_node_socket_color_fn<SOCK_OBJECT>,
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@@ -52,8 +52,7 @@ namespace detail {
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* Utility to implement #execute_lazy_function_eagerly.
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*/
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template<typename... Inputs, typename... Outputs, size_t... InIndices, size_t... OutIndices>
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inline void execute_lazy_function_eagerly_impl(
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const LazyFunction &fn,
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inline void execute_lazy_function_eagerly_impl(const LazyFunction &fn,
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UserData *user_data,
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LocalUserData *local_user_data,
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std::tuple<Inputs...> &inputs,
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@@ -795,8 +795,7 @@ void USDMaterialReader::load_tex_image(const pxr::UsdShadeShader &usd_shader,
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}
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}
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void USDMaterialReader::convert_usd_primvar_reader_float2(
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const pxr::UsdShadeShader &usd_shader,
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void USDMaterialReader::convert_usd_primvar_reader_float2(const pxr::UsdShadeShader &usd_shader,
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const pxr::TfToken & /*usd_source_name*/,
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bNode *dest_node,
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const char *dest_socket_name,
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@@ -3824,7 +3824,7 @@ PyTypeObject matrix_access_Type = {
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/*tp_as_async*/ nullptr,
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/*tp_repr*/ nullptr,
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/*tp_as_number*/ nullptr,
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/*tp_as_sequence*/ nullptr /* &MatrixAccess_SeqMethods */ /* TODO */,
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/*tp_as_sequence*/ nullptr /* &MatrixAccess_SeqMethods */ /* TODO. */,
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/*tp_as_mapping*/ &MatrixAccess_AsMapping,
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/*tp_hash*/ nullptr,
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/*tp_call*/ nullptr,
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@@ -3836,7 +3836,7 @@ PyTypeObject matrix_access_Type = {
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/*tp_doc*/ nullptr,
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/*tp_traverse*/ (traverseproc)MatrixAccess_traverse,
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/*tp_clear*/ (inquiry)MatrixAccess_clear,
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/*tp_richcompare*/ nullptr /* MatrixAccess_richcmpr */ /* TODO */,
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/*tp_richcompare*/ nullptr /* MatrixAccess_richcmpr */ /* TODO. */,
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/*tp_weaklistoffset*/ 0,
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/*tp_iter*/ (getiterfunc)MatrixAccess_iter,
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/*tp_iternext*/ nullptr,
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