diff --git a/source/blender/blenkernel/intern/grease_pencil_convert_legacy.cc b/source/blender/blenkernel/intern/grease_pencil_convert_legacy.cc index c672a95403a..68bf14b7895 100644 --- a/source/blender/blenkernel/intern/grease_pencil_convert_legacy.cc +++ b/source/blender/blenkernel/intern/grease_pencil_convert_legacy.cc @@ -610,7 +610,7 @@ static ModifierData &legacy_object_modifier_common(Object &object, } BKE_modifier_unique_name(&object.modifiers, &new_md); - /* Handle commom modifier data. */ + /* Handle common modifier data. */ new_md.mode = legacy_md.mode; new_md.flag |= legacy_md.flag & (eModifierFlag_OverrideLibrary_Local | eModifierFlag_Active); @@ -750,7 +750,7 @@ void legacy_gpencil_object(Main &bmain, Object &object) legacy_object_modifiers(bmain, object); - /* Layer adjusments should be added after all other modifiers. */ + /* Layer adjustments should be added after all other modifiers. */ layer_adjustments_to_modifiers(bmain, *gpd, object); /* Thickness factor is applied after all other changes to the radii. */ thickness_factor_to_modifier(*gpd, object); diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_reflection_probe_convolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_reflection_probe_convolve_comp.glsl index c43512bcdd4..4caf825169e 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_reflection_probe_convolve_comp.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_reflection_probe_convolve_comp.glsl @@ -27,7 +27,7 @@ float roughness_from_relative_mip(float prev_mip_roughness, float curr_mip_rough float m_prev = pow(prev_mip_roughness, exponent); float m_curr = pow(curr_mip_roughness, exponent); /* Given that spherical gaussians are very close to regular gaussian in 1D, - * we reuse the same rule for successive convolution (i.e: G(x,a) X G(x,b) = G(x,a+b)). + * we reuse the same rule for successive convolution (i.e: G`(x,a) X G(x,b) = G(x,a+b)`). * While this isn't technically correct, this still works quite well in practice. */ float m_target = m_curr - m_prev; /* From GGX roughness input to linear roughness. */ diff --git a/tools/modules/blendfile.py b/tools/modules/blendfile.py index e6c22dc0b68..12a3c09a442 100644 --- a/tools/modules/blendfile.py +++ b/tools/modules/blendfile.py @@ -539,11 +539,12 @@ class BlendFileBlock: ######################################################################################################################## -# Way more basic access to blendfile data, without any DNA handling. +# Way more basic access to blend-file data, without any DNA handling. class BlendFileRaw: """ - Blend file, at a very low-level (only a collection of blocks). Can survive opening e.g. blendfiles withou DNA info. + Blend file, at a very low-level (only a collection of blocks). + Can survive opening e.g. blend-files without DNA info. """ __slots__ = ( # file (result of open()) @@ -642,7 +643,7 @@ class BlendFileRaw: class BlendFileBlockRaw: """ - Instance of a raw blendfile block (only contains its header currently). + Instance of a raw blend-file block (only contains its header currently). """ __slots__ = ( # BlendFile