From 8953181f2348481f8f1d7b11698b6b610173c12a Mon Sep 17 00:00:00 2001 From: Cody Winchester Date: Tue, 30 Dec 2025 13:51:42 -0600 Subject: [PATCH] Fix: Bring back overlay defines Just need the holdout define but bring all back just in case --- source/blender/draw/intern/shaders/goo_common_view_lib.glsl | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/source/blender/draw/intern/shaders/goo_common_view_lib.glsl b/source/blender/draw/intern/shaders/goo_common_view_lib.glsl index 767852ca2a1..f9e32a7838e 100644 --- a/source/blender/draw/intern/shaders/goo_common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/goo_common_view_lib.glsl @@ -120,6 +120,12 @@ vec3 point_world_to_view(vec3 p) # define GPU_INTEL_VERTEX_SHADER_WORKAROUND #endif +#define DRW_BASE_SELECTED (1 << 1) +#define DRW_BASE_FROM_DUPLI (1 << 2) +#define DRW_BASE_FROM_SET (1 << 3) +#define DRW_BASE_ACTIVE (1 << 4) +#define DRW_BASE_HOLDOUT (1 << 5) + /* ---- Opengl Depth conversion ---- */ float linear_depth(bool is_persp, float z, float zf, float zn)