diff --git a/source/blender/gpu/intern/gpu_shader_dependency.cc b/source/blender/gpu/intern/gpu_shader_dependency.cc index 919a08e09f9..4b9eb67b54c 100644 --- a/source/blender/gpu/intern/gpu_shader_dependency.cc +++ b/source/blender/gpu/intern/gpu_shader_dependency.cc @@ -910,7 +910,7 @@ BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull shader_source return shader::BuiltinBits::NONE; } if (g_sources->contains(shader_source_name) == false) { - std::cout << "Error: Could not find \"" << shader_source_name + std::cerr << "Error: Could not find \"" << shader_source_name << "\" in the list of registered source.\n"; BLI_assert(0); return shader::BuiltinBits::NONE; @@ -925,7 +925,7 @@ Vector gpu_shader_dependency_get_resolved_source( Vector result; GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr); if (src == nullptr) { - std::cout << "Error source not found : " << shader_source_name << std::endl; + std::cerr << "Error source not found : " << shader_source_name << std::endl; } src->build(result); return result; @@ -935,7 +935,7 @@ StringRefNull gpu_shader_dependency_get_source(const StringRefNull shader_source { GPUSource *src = g_sources->lookup_default(shader_source_name, nullptr); if (src == nullptr) { - std::cout << "Error source not found : " << shader_source_name << std::endl; + std::cerr << "Error source not found : " << shader_source_name << std::endl; } return src->source; }