GOOENGINE: UI QoL changes
Patches originally written by Joseph and Thorn. Thank you! Adds the film transparent checkbox to the world panel for easy access Puts the Topology Mirror boolean as a button next to the axis Adds the scene camera selector to the top bar for easy access
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@@ -122,7 +122,8 @@ class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
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layout = self.layout
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world = context.world
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rd = context.scene.render
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layout.prop(world, "use_nodes", icon='NODETREE')
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layout.separator()
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@@ -143,6 +144,8 @@ class EEVEE_WORLD_PT_surface(WorldButtonsPanel, Panel):
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else:
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layout.prop(world, "color")
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layout.prop(rd, "film_transparent", text="Transparent")
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class EEVEE_WORLD_PT_volume(WorldButtonsPanel, Panel):
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bl_label = "Volume"
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@@ -50,6 +50,7 @@ class TOPBAR_HT_upper_bar(Header):
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layout.template_running_jobs()
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# Active workspace view-layer is retrieved through window, not through workspace.
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layout.prop(scene, "camera", text="", icon='CAMERA_DATA')
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layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
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row = layout.row(align=True)
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@@ -155,6 +155,7 @@ class VIEW3D_HT_tool_header(Header):
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sub.prop(ob, "use_mesh_mirror_x", text="X", toggle=True)
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sub.prop(ob, "use_mesh_mirror_y", text="Y", toggle=True)
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sub.prop(ob, "use_mesh_mirror_z", text="Z", toggle=True)
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sub.prop(context.object.data, "use_mirror_topology", text="T", toggle=True)
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if mode_string == 'EDIT_MESH':
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layout.prop(tool_settings, "use_mesh_automerge", text="")
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elif mode_string == 'PAINT_WEIGHT':
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