UI: Rename Eevee to EEVEE in labels/tooltips

Remove ambiguity of Eevee/EEVEE in labels, tooltips, and docs.

The correct spelling is "EEVEE".

Pull Request: https://projects.blender.org/blender/blender/pulls/112501
This commit is contained in:
Pablo Vazquez
2023-09-18 12:28:36 +02:00
committed by Pablo Vazquez
parent 10c5c94eaf
commit a59ec4c936
8 changed files with 21 additions and 20 deletions
@@ -282,7 +282,7 @@
<p>Enhancements:</p>
<ul>
<li>Grease Pencil closer integration and improved performance</li>
<li>Eevee improved render passes, light cache and hair transparency</li>
<li>EEVEE improved render passes, light cache and hair transparency</li>
<li>Faster undo system</li>
<li>Rewritten multiresolution modifier</li>
<li>Improved hair physics collisions</li>
@@ -322,8 +322,8 @@
</ul>
<p>Enhancements:</p>
<ul>
<li>Eevee shadows, transparency and bump mapping redesigned</li>
<li>Viewport options for look development with Cycles and Eevee</li>
<li>EEVEE shadows, transparency and bump mapping redesigned</li>
<li>Viewport options for look development with Cycles and EEVEE</li>
<li>Finer control over rotations and scale in bones, constraints and drivers</li>
<li>Outliner improvements, new file browser and batch rename</li>
</ul>
@@ -335,7 +335,7 @@
<ul>
<li>Revamped user interface</li>
<li>Toolbar with tools and gizmos</li>
<li>Eevee - physically based realtime renderer</li>
<li>EEVEE - physically based realtime renderer</li>
<li>Modern 3D viewport</li>
<li>Full 2D animation and drawing system</li>
<li>New shaders for hair, sss, volumes, bevel and AO</li>