From addb02f2396cddc1a52c80ff17992f30e35c1464 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 15 Apr 2024 19:54:48 +0200 Subject: [PATCH] EEVEE-Next: Bump surfel density for tests This was really under sampling and some of the differences between platforms might have come from this. --- tests/python/eevee_next_render_tests.py | 1 + 1 file changed, 1 insertion(+) diff --git a/tests/python/eevee_next_render_tests.py b/tests/python/eevee_next_render_tests.py index d487c5f41ec..5f57651dfd4 100644 --- a/tests/python/eevee_next_render_tests.py +++ b/tests/python/eevee_next_render_tests.py @@ -77,6 +77,7 @@ def setup(): grid.data.grid_resolution_z = 8 grid.data.grid_bake_samples = 128 grid.data.grid_capture_world = True + grid.data.surfel_density = 10.0 # Make lighting smoother for most of the case. grid.data.grid_dilation_threshold = 1.0 bpy.ops.object.lightprobe_cache_bake(subset='ACTIVE')