diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_water_ripples.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_water_ripples.glsl index cf4d834f622..f84a968a9f3 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_water_ripples.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_water_ripples.glsl @@ -1,6 +1,4 @@ -#pragma BLENDER_REQUIRE(gpu_shader_material_common.glsl) #pragma BLENDER_REQUIRE(gpu_shader_common_math_utils.glsl) -#pragma BLENDER_REQUIRE(gpu_shader_common_math_constants.glsl) /* Utility functions */ float bias_function(float x, float b)