From 2e3ae2da759c19d2a38cc973a11cf8063300264b Mon Sep 17 00:00:00 2001 From: Strati <59393535+Strati@users.noreply.github.com> Date: Sun, 28 Dec 2025 20:16:44 -0500 Subject: [PATCH] Change FragColor to gl_FragColor in shader This fixes an issue on AMD GPUs (GPU_ATI) where Blender Goo Engine 4.4.3 crashes when entering render view under the Goo Engine render engine, triggering an error of "'FragColor' : undeclared identifier" in "eevee_legacy_maxz_downlevel". --- .../draw/engines/gooengine/shaders/effect_minmaxz_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/gooengine/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/gooengine/shaders/effect_minmaxz_frag.glsl index 1d94ba7ca2d..5be5b226f3e 100644 --- a/source/blender/draw/engines/gooengine/shaders/effect_minmaxz_frag.glsl +++ b/source/blender/draw/engines/gooengine/shaders/effect_minmaxz_frag.glsl @@ -57,7 +57,7 @@ void main() #if (defined(GPU_INTEL) || defined(GPU_ATI)) && defined(GPU_OPENGL) /* Use color format instead of 24bit depth texture */ - FragColor = vec4(val); + gl_FragColor = vec4(val); #endif #if !(defined(GPU_INTEL) && defined(GPU_OPENGL))