Cleanup: spelling in comments
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@@ -256,7 +256,7 @@ class GHOST_SharedOpenGLResource {
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return GHOST_kFailure;
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}
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/* Build the renderbuffer. */
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/* Build the render-buffer. */
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glGenRenderbuffers(1, &m_gl_render_target);
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glBindRenderbuffer(GL_RENDERBUFFER, m_gl_render_target);
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@@ -273,7 +273,7 @@ class GHOST_SharedOpenGLResource {
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reregisterSharedObject(TARGET_TEX2D);
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}
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/* Build the framebuffer */
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/* Build the frame-buffer. */
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glGenFramebuffers(1, &m_shared.fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, m_shared.fbo);
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if (m_use_gl_texture2d) {
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@@ -894,7 +894,7 @@ static bool blf_glyph_set_variation_float(FontBLF *font,
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}
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/**
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* Set the "wght" (Weight) axis to a specific weight value.
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* Set the #BLF_VARIATION_AXIS_WEIGHT (Weight) axis to a specific weight value.
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*
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* \param coords: Array of design coordinates, per axis.
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* \param weight: Weight class value (1-1000 allowed, 100-900 typical).
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@@ -913,7 +913,7 @@ static float blf_glyph_set_variation_weight(FontBLF *font,
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}
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/**
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* Set the "slnt" (Slant) axis to a specific slant value.
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* Set the #BLF_VARIATION_AXIS_SLANT (Slant) axis to a specific slant value.
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*
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* \param coords: Array of design coordinates, per axis.
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* \param degrees: Slant in clockwise (opposite to spec) degrees.
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@@ -932,7 +932,7 @@ static float blf_glyph_set_variation_slant(FontBLF *font,
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}
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/**
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* Set the "wdth" (Width) axis to a specific width value.
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* Set the #BLF_VARIATION_AXIS_WIDTH (Width) axis to a specific width value.
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*
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* \param coords: Array of design coordinates, per axis.
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* \param width: Glyph width value. 1.0 is normal, as per spec (which uses percent).
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@@ -951,7 +951,7 @@ static float blf_glyph_set_variation_width(FontBLF *font,
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}
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/**
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* Set the proposed "spac" (Spacing) axis to a specific value.
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* Set the proposed #BLF_VARIATION_AXIS_SPACING (Spacing) axis to a specific value.
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*
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* \param coords: Array of design coordinates, per axis.
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* \param spacing: Glyph spacing value. 0.0 is normal, as per spec.
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@@ -970,7 +970,7 @@ static float blf_glyph_set_variation_spacing(FontBLF *font,
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}
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/**
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* Set the "opsz" (Optical Size) axis to a specific size value.
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* Set the #BLF_VARIATION_AXIS_OPTSIZE (Optical Size) axis to a specific size value.
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*
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* \param coords: Array of design coordinates, per axis.
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* \param points: Non-zero size in typographic points.
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@@ -1975,7 +1975,7 @@ static float fcurve_eval_keyframes_interpolate(const FCurve *fcu,
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const float eps = 1.e-8f;
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uint a;
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/* Evaltime occurs somewhere in the middle of the curve. */
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/* Evaluation-time occurs somewhere in the middle of the curve. */
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bool exact = false;
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/* Use binary search to find appropriate keyframes...
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@@ -2020,7 +2020,7 @@ static float fcurve_eval_keyframes_interpolate(const FCurve *fcu,
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return 0.0f;
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}
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/* Evaltime occurs within the interval defined by these two keyframes. */
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/* Evaluation-time occurs within the interval defined by these two keyframes. */
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const float begin = prevbezt->vec[1][1];
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const float change = bezt->vec[1][1] - prevbezt->vec[1][1];
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const float duration = bezt->vec[1][0] - prevbezt->vec[1][0];
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@@ -2351,10 +2351,10 @@ float evaluate_fcurve_driver(PathResolvedRNA *anim_rna,
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float evaltime = anim_eval_context->eval_time;
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/* If there is a driver (only if this F-Curve is acting as 'driver'),
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* evaluate it to find value to use as "evaltime" since drivers essentially act as alternative
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* evaluate it to find value to use as `evaltime` since drivers essentially act as alternative
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* input (i.e. in place of 'time') for F-Curves. */
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if (fcu->driver) {
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/* Evaltime now serves as input for the curve. */
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/* Evaluation-time now serves as input for the curve. */
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evaltime = evaluate_driver(anim_rna, fcu->driver, driver_orig, anim_eval_context);
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/* Only do a default 1-1 mapping if it's unlikely that anything else will set a value... */
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@@ -134,7 +134,7 @@ bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
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return false;
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}
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/* Deactivate GPU subdivision if autosmooth or custom split normals are used as those are
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/* Deactivate GPU subdivision if auto-smooth or custom split normals are used as those are
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* complicated to support on GPU, and should really be separate workflows. */
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if (BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh)) {
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return false;
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@@ -194,14 +194,14 @@ ptrdiff_t BLI_str_utf8_invalid_byte(const char *str, size_t length)
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/* Check for overlong sequences for each different length */
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switch (ab) {
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case 1:
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/* Check for xx00 000x */
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/* Check for: XX00 000X. */
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if ((c & 0x3e) == 0) {
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goto utf8_error;
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}
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continue; /* We know there aren't any more bytes to check */
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case 2:
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/* Check for 1110 0000, xx0x xxxx */
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/* Check for: 1110 0000, XX0X XXXX. */
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if (c == 0xe0 && (*p & 0x20) == 0) {
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goto utf8_error;
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}
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@@ -243,28 +243,28 @@ ptrdiff_t BLI_str_utf8_invalid_byte(const char *str, size_t length)
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break;
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case 3:
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/* Check for 1111 0000, xx00 xxxx */
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/* Check for: 1111 0000, XX00 XXXX. */
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if (c == 0xf0 && (*p & 0x30) == 0) {
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goto utf8_error;
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}
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break;
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case 4:
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/* Check for 1111 1000, xx00 0xxx */
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/* Check for 1111 1000, XX00 0XXX. */
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if (c == 0xf8 && (*p & 0x38) == 0) {
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goto utf8_error;
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}
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break;
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case 5:
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/* Check for 1111 1100, xx00 00xx */
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/* Check for: 1111 1100, XX00 00XX. */
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if (c == 0xfc && (*p & 0x3c) == 0) {
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goto utf8_error;
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}
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break;
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}
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/* Check for valid bytes after the 2nd, if any; all must start 10 */
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/* Check for valid bytes after the 2nd, if any; all must start 10. */
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while (--ab > 0) {
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p++;
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length--;
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@@ -251,7 +251,7 @@ struct Render;
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* the WorkScheduler controls the devices and selects the device where a
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* WorkPackage will be calculated.
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*
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* \subsection WS_Devices Workscheduler
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* \subsection WS_Devices Work-scheduler
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* The WorkScheduler controls all Devices.
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* When initializing the compositor the WorkScheduler selects all
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* devices that will be used during compositor.
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@@ -186,7 +186,7 @@
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#define VOLUME_PROP_EMISSION_IMG_SLOT 2
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#define VOLUME_PROP_PHASE_IMG_SLOT 3
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#define VOLUME_OCCUPANCY_SLOT 4
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/* Only during volume prepass. */
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/* Only during volume pre-pass. */
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#define VOLUME_HIT_DEPTH_SLOT 0
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#define VOLUME_HIT_COUNT_SLOT 1
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/* Only during shadow rendering. */
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@@ -155,7 +155,7 @@ void VolumeModule::end_sync()
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GPU_ATTACHMENT_TEXTURE_LAYER(prop_extinction_tx_, 0));
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}
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else {
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/* Empty framebuffer. */
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/* Empty frame-buffer. */
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occupancy_fb_.ensure(data_.tex_size.xy());
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}
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@@ -55,7 +55,7 @@ class VolumeModule {
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/**
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* Occupancy map that allows to fill froxels that are inside the geometry.
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* It is filled during a pre-pass using atomic operations.
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* Using a 3D bitfield, we only allocate one bit per froxel.
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* Using a 3D bit-field, we only allocate one bit per froxel.
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*/
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Texture occupancy_tx_ = {"occupancy_tx"};
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/**
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@@ -65,7 +65,7 @@ class VolumeModule {
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*/
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Texture hit_count_tx_ = {"hit_count_tx"};
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Texture hit_depth_tx_ = {"hit_depth_tx"};
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/** Empty framebuffer for occupancy pass. */
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/** Empty frame-buffer for occupancy pass. */
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Framebuffer occupancy_fb_ = {"occupancy_fb"};
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/* Material Parameters */
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@@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/**
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* Convert hit list to occupancy bitfield for the material pass.
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* Convert hit list to occupancy bit-field for the material pass.
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*/
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#pragma BLENDER_REQUIRE(eevee_occupancy_lib.glsl)
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@@ -34,7 +34,7 @@ void main()
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nodetree_surface();
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# ifdef MAT_FORWARD
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/* Prepass only allows fully opaque areas to cut through all transparent layers. */
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/* Pre-pass only allows fully opaque areas to cut through all transparent layers. */
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float threshold = 0.0;
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# else
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float noise_offset = sampling_rng_1D_get(SAMPLING_TRANSPARENCY);
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@@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/**
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* Prepass that voxelizes an object on frustum aligned voxels.
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* Pre-pass that voxelizes an object on frustum aligned voxels.
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*
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* There is two method available:
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*
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@@ -18,8 +18,8 @@
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* - Accurate method:
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* For each fragment we write the fragment depth
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* in a list (contained in one array texture). This list
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* is then processed by a fullscreen pass (see
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* eevee_occupancy_convert_frag.glsl) that sorts and
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* is then processed by a full-screen pass (see
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* `eevee_occupancy_convert_frag.glsl`) that sorts and
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* converts all the hits to the occupancy bits. This
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* emulate Cycles behavior by considering only back-face
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* hits as exit events and front-face hits as entry events.
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@@ -57,7 +57,7 @@ void main()
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OccupancyBits occupancy_bits = occupancy_from_depth(volume_z, uniform_buf.volumes.tex_size.z);
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for (int i = 0; i < imageSize(occupancy_img).z; i++) {
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/* Negate occupancy bits before XORing so that meshes clipped by the near plane fill the
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* space betwen the inner part of the mesh and the near plane.
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* space between the inner part of the mesh and the near plane.
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* It doesn't change anything for closed meshes. */
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occupancy_bits.bits[i] = ~occupancy_bits.bits[i];
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if (occupancy_bits.bits[i] != 0u) {
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@@ -859,7 +859,7 @@ enum class CyclicalMode : int8_t {
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CLOSE,
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/* Sets all strokes to not cycle. */
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OPEN,
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/* Switchs the cyclic state of the strokes. */
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/* Switches the cyclic state of the strokes. */
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TOGGLE,
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};
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@@ -96,7 +96,7 @@ MTLPixelFormat gpu_texture_format_to_metal(eGPUTextureFormat tex_format)
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return MTLPixelFormatR16Float;
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case GPU_R16:
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return MTLPixelFormatR16Unorm;
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/* Special formats texture & renderbuffer */
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/* Special formats texture & render-buffer. */
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case GPU_RGB10_A2:
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return MTLPixelFormatRGB10A2Unorm;
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case GPU_RGB10_A2UI:
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@@ -207,7 +207,7 @@ inline GLenum to_gl_internal_format(eGPUTextureFormat format)
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return GL_R16F;
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case GPU_R16:
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return GL_R16;
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/* Special formats texture & renderbuffer */
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/* Special formats texture & render-buffer. */
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case GPU_RGB10_A2:
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return GL_RGB10_A2;
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case GPU_RGB10_A2UI:
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@@ -423,7 +423,7 @@ inline GLenum to_gl_data_format(eGPUTextureFormat format)
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case GPU_R16UI:
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case GPU_R16I:
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return GL_RED_INTEGER;
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/* Special formats texture & renderbuffer */
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/* Special formats texture & render-buffer. */
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case GPU_RGB10_A2UI:
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case GPU_RGB10_A2:
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case GPU_SRGB8_A8:
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@@ -421,7 +421,7 @@ static VkImageCreateFlagBits to_vk_image_create(const eGPUTextureType texture_ty
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result = static_cast<VkImageCreateFlagBits>(result | VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT);
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}
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/* sRGB textures needs to be mutable as they can be used as non-sRGB framebuffer attachments. */
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/* sRGB textures needs to be mutable as they can be used as non-sRGB frame-buffer attachments. */
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if (usage & GPU_TEXTURE_USAGE_ATTACHMENT && format_flag & GPU_FORMAT_SRGB) {
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result = static_cast<VkImageCreateFlagBits>(result | VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT);
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}
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@@ -280,7 +280,7 @@ typedef struct Curve {
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struct CharInfo curinfo;
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/* font part end */
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/** Current evaltime - for use by Objects parented to curves. */
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/** Current evaluation-time, for use by Objects parented to curves. */
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float ctime;
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float bevfac1, bevfac2;
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char bevfac1_mapping, bevfac2_mapping;
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