From c96f2778f05070d1ea153da0473c51a79a8fe53b Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Tue, 28 Jun 2022 13:12:44 +0200 Subject: [PATCH] Fix: sampling points on mesh surface generates too many points --- source/blender/blenkernel/intern/mesh_sample.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/mesh_sample.cc b/source/blender/blenkernel/intern/mesh_sample.cc index 106c4c610ba..b792c5c98b9 100644 --- a/source/blender/blenkernel/intern/mesh_sample.cc +++ b/source/blender/blenkernel/intern/mesh_sample.cc @@ -322,7 +322,7 @@ int sample_surface_points_spherical(RandomNumberGenerator &rng, std::min(1.0f, proj_distance_sq / sample_radius_sq); const float radius_proj_sq = sample_radius_sq * sample_radius_factor_sq; const float radius_proj = std::sqrt(radius_proj_sq); - const float circle_area = M_PI * radius_proj; + const float circle_area = M_PI * radius_proj_sq; const int amount = rng.round_probabilistic(approximate_density * circle_area);