2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
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Vendored
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@@ -5,8 +5,8 @@ Import('env')
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SConscript(['glew/SConscript'])
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if env['WITH_BF_GAMEENGINE']:
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SConscript(['qhull/SConscript',
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'solid/SConscript'])
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if env['WITH_BF_SOLID']:
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SConscript(['qhull/SConscript', 'solid/SConscript'])
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if env['WITH_BF_BULLET']:
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SConscript(['bullet2/src/SConscript'])
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