GOOENGINE: Add geometry nodes active camera override

Adds a second camera property to the scene that is used only by geometry nodes in the Active Camera node. Necessary for our new environment file pipeline
This commit is contained in:
2025-11-30 15:33:25 -06:00
parent e0b0cc6012
commit dded3c1ce7
10 changed files with 42 additions and 3 deletions
@@ -49,6 +49,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
scene = context.scene
layout.prop(scene, "camera")
layout.prop(scene, "gn_camera_override")
layout.prop(scene, "background_set")
layout.prop(scene, "active_clip", text="Active Clip")