GOOENGINE: Add geometry nodes active camera override
Adds a second camera property to the scene that is used only by geometry nodes in the Active Camera node. Necessary for our new environment file pipeline
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@@ -49,6 +49,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
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scene = context.scene
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layout.prop(scene, "camera")
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layout.prop(scene, "gn_camera_override")
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layout.prop(scene, "background_set")
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layout.prop(scene, "active_clip", text="Active Clip")
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