diff --git a/source/blender/draw/engines/eevee_next/eevee_material.cc b/source/blender/draw/engines/eevee_next/eevee_material.cc index 9a93c43078e..03a8674bcaf 100644 --- a/source/blender/draw/engines/eevee_next/eevee_material.cc +++ b/source/blender/draw/engines/eevee_next/eevee_material.cc @@ -190,11 +190,8 @@ MaterialPass MaterialModule::material_pass_get(Object *ob, break; case GPU_MAT_FAILED: default: - matpass.gpumat = inst_.shaders.material_shader_get(error_mat_, - error_mat_->nodetree, - pipeline_type, - geometry_type, - false); + matpass.gpumat = inst_.shaders.material_shader_get( + error_mat_, error_mat_->nodetree, pipeline_type, geometry_type, false); break; } /* Returned material should be ready to be drawn. */ diff --git a/source/blender/sequencer/intern/strip_retiming.cc b/source/blender/sequencer/intern/strip_retiming.cc index bf17cd28778..6704f944636 100644 --- a/source/blender/sequencer/intern/strip_retiming.cc +++ b/source/blender/sequencer/intern/strip_retiming.cc @@ -531,8 +531,7 @@ SeqRetimingKey *SEQ_retiming_add_transition(const Scene *scene, SeqRetimingKey *prev_key = key - 1; if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0 || - (prev_key->flag & SEQ_SPEED_TRANSITION_IN) != 0) - { + (prev_key->flag & SEQ_SPEED_TRANSITION_IN) != 0) { return nullptr; }