Since the tangent attributes are now recomputed inside the loop over uv
layers, looping directly over this mesh data is dangerous, as computing
the tangents attributes might trigger some re-allocations, leading to
invalid memory accesses when accessing the next uv layer.
Solved by caching uv layers' names in a list beforehand, the uvlayers
themselves are not even needed for tangent data handling.
Regression from e0a9e98cbd.
Only last tangents layer was written to all tangent layers before this fix.
Code before fix evaluate tangents for all layers into mesh loops data (which keeps data only for one layer) and then writes information about 'each' layer which is actually only the last one.
Code after fix evaluates tangents in the beginning of the loop that exports tangent data so that data for correct layer is being written into fbx.
Co-authored-by: Andrey Zhitkov
Pull Request: https://projects.blender.org/blender/blender/pulls/141839
This change moves the tests data files and publish folder of assets
repository to the main blender.git repository as LFS files.
The goal of this change is to eliminate toil of modifying tests,
cherry-picking changes to LFS branches, adding tests as part of a
PR which brings new features or fixes.
More detailed explanation and conversation can be found in the
design task.
Ref #137215
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/137219
Pull Request: https://projects.blender.org/blender/blender/pulls/138487
When accessing the key-map for tooltips it's important to use
the final "user" keymap, combine from "active" & "default".
Using the active keyconfig would only keys from key-maps that had
been modified.
When baking an Action on an object which has custom properties that come
from an addon or python script that isn't loaded, the baking would fail with:
```
TypeError: Cannot assign a 'dict' value to the existing 'hops' Group IDProperty
```
This comes from an addon that isn't present or loaded on a users machine.
The fix is to check for `IDProperty` and skip those.
Pull Request: https://projects.blender.org/blender/blender/pulls/129057
Enums in Blender evaluate to a string, so trying to add them to a pose
failed with an error because FCurves only accept numbers.
The fix is to modify the data path and split the property name off.
By evaluating that we arrive at the bone, from which we can call `get(property_name)`
to get the int value.
Pull Request: https://projects.blender.org/blender/blender/pulls/132124
The logic to generalize over downloading a URL or reading data from
the file-system included static values in the iterator along with the
data being read - so the caller could access the total expected size of
the data being read. While this worked, the result didn't read well.
Now these iterators yield the data being read, a new type has been
added for the caller to read the size hint from.
Also correct invalid doc-string.
Accessing the internal extensions command would warn that the processes
stdout wasn't closed on completion. While it's harmless at the moment,
ensure it's closed using a context manager.
The issue was that when using a specific selection set,
the property `selection_set_index` is set to a specific index.
That index would persist to the next call of the operator
when trying to call it from the selection set list. The fix is to explicitly reset the
index to -1 when calling the operator from the list, because
that means the active selection set will be used.
Pull Request: https://projects.blender.org/blender/blender/pulls/131675
When in bone selection mode of during weight painting,
pressing ALT+H would unhide faces instead of bones.
Removing the keymap entry fixes that, while still allowing
unhiding of faces in face mask mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/131104
Regression in [0] caused extensions with an empty wheel list
to raise an unhandled exception when extracting the Python
version from the wheel list.
Besides resolving this error, account for errors using the wheel
list since it isn't type checked in this code-path.
[0]: cfc10b0232
Add error handling for rare but possible failures on installation.
- Account for the destination extension directory being a file.
- Handle the exception if renaming the temporary directory fails.
When an extension could could be removed but it's directory could be
renamed, the install operation would fail anyway.
Resolve by completing the installation when the directory can be moved.
Report as part of #129884.
Regression in [0] caused wheels with an older Python version
that used CPython's stable ABI to be considered incompatible.
Resolve using the stable ABI for version checks.
[0]: cfc10b0232
The issue was that the UI code still used the unified paint settings.
It was decided that in `PAINT_GREASE_PENCIL` mode we don't use
the unified paint settings and always use the settings on the brush.
The fix uses the `brush` as the owner of the `color` property instead
of the unified paint settings.
Pull Request: https://projects.blender.org/blender/blender/pulls/131452
The FBX SDK specifies that normals should use the IndexToDirect FBX
reference mode. This mode allows data written to FBX to be deduplicated
by writing a separate array of indices into the deduplicated array of
data that can be used to reconstruct the full array of data.
When Unity imports per-vertex normals with the IndexToDirect reference
mode, it erroneously considers the imported mesh's normals invalid if
any of its normals were deduplicated. This issue is not present in other
external software that I have tested.
This patch modifies the export of per-vertex normals to not perform any
deduplication, avoiding the issue in Unity's FBX importer while
maintaining use of the IndexToDirect reference mode.
The add-on's patch version has been increased.
Pull Request: https://projects.blender.org/blender/blender/pulls/123186
Regression in [0] caused extensions with an empty wheel list
to raise an unhandled exception when extracting the Python
version from the wheel list.
Besides resolving this error, account for errors using the wheel
list since it isn't type checked in this code-path.
[0]: cfc10b0232
Add error handling for rare but possible failures on installation.
- Account for the destination extension directory being a file.
- Handle the exception if renaming the temporary directory fails.
When an extension could could be removed but it's directory could be
renamed, the install operation would fail anyway.
Resolve by completing the installation when the directory can be moved.
Report as part of #129884.
Regression in [0] caused wheels with an older Python version
that used CPython's stable ABI to be considered incompatible.
Resolve using the stable ABI for version checks.
[0]: cfc10b0232
When in grease pencil drawing mode, user could pin material or vertex
color to a specific brush or fill tool, but when switching tools, the
display and the logic of how those pinned material/vertex color are used
is inconsistent, leading to confusion.
The main cause of such problem is that the new GPv3 brush/fill tool is
not respecting pinning status, on top of that, user interface display
logic is also wrong. This PR makes sure that:
- Brush/fill tools respect pinning status.
- Buttons on the tool bar always display correct pinning status.
- Brush cursor will use correct color based on pinning status.
-------
Original PR is https://projects.blender.org/blender/blender/pulls/130968, this is a back port PR for 4.3 branch due to conflicts.
Pull Request: https://projects.blender.org/blender/blender/pulls/131020