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0059e5118d3bafe097cdbcabcdedbb736abb63f2
goo-engine
/
source
/
gameengine
/
GameLogic
T
History
Erwin Coumans
e820cdf6a0
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
..
Joystick
More simple fixes to cleanup warnings and what not:
2006-01-30 19:59:33 +00:00
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
SCA_AlwaysEventManager.cpp
…
SCA_AlwaysEventManager.h
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SCA_AlwaysSensor.cpp
…
SCA_AlwaysSensor.h
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SCA_ANDController.cpp
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SCA_ANDController.h
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SCA_EventManager.cpp
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SCA_EventManager.h
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SCA_ExpressionController.cpp
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SCA_ExpressionController.h
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SCA_IActuator.cpp
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SCA_IActuator.h
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SCA_IController.cpp
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SCA_IController.h
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SCA_IInputDevice.cpp
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SCA_IInputDevice.h
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SCA_ILogicBrick.cpp
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SCA_ILogicBrick.h
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SCA_IObject.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
SCA_IObject.h
- Charlie provided a work-around for some armature related crashes
2006-05-11 17:58:23 +00:00
SCA_IScene.cpp
…
SCA_IScene.h
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SCA_ISensor.cpp
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SCA_ISensor.h
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SCA_JoystickManager.cpp
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SCA_JoystickManager.h
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SCA_JoystickSensor.cpp
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SCA_JoystickSensor.h
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SCA_KeyboardManager.cpp
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SCA_KeyboardManager.h
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SCA_KeyboardSensor.cpp
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SCA_KeyboardSensor.h
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SCA_LogicManager.cpp
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
SCA_LogicManager.h
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
2006-01-06 03:46:54 +00:00
SCA_MouseManager.cpp
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SCA_MouseManager.h
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SCA_MouseSensor.cpp
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SCA_MouseSensor.h
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SCA_ORController.cpp
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SCA_ORController.h
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SCA_PropertyActuator.cpp
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SCA_PropertyActuator.h
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SCA_PropertyEventManager.cpp
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SCA_PropertyEventManager.h
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SCA_PropertySensor.cpp
fixing some issues: force needs to wake up objects, property sensor issue, island activation issue
2006-12-25 02:02:13 +00:00
SCA_PropertySensor.h
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SCA_PythonController.cpp
GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
2006-05-14 03:39:07 +00:00
SCA_PythonController.h
GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
2006-05-14 03:39:07 +00:00
SCA_RandomActuator.cpp
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SCA_RandomActuator.h
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SCA_RandomEventManager.cpp
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SCA_RandomEventManager.h
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SCA_RandomNumberGenerator.cpp
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SCA_RandomNumberGenerator.h
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SCA_RandomSensor.cpp
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SCA_RandomSensor.h
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SCA_TimeEventManager.cpp
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SCA_TimeEventManager.h
…
SConscript
==SCons==
2006-02-07 21:24:36 +00:00