f01e84e3a5
EEVEE-Next world volume are infinite like Cycles. EEVEE-Classic world volumes end at the clip_end of the camera/viewport. This can lead to confusion as it would render different then expected. This PR adds an operator to convert a world volume into a mesh volume. The operator can be found in the shader editor (world mode) and in the properties panel/World/Volume. **Why an operator?** As this alters the content of the scene we want the artist to be in control of the conversion. Doing it automatic lead to a lot of complexity and cases that might not be expected by the user. Pull Request: https://projects.blender.org/blender/blender/pulls/119734