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01a78bf3e656dccff44d862fcd784b6f06334db2
goo-engine/source/blender/gpu/shaders/common
T
History
Clément Foucault 732d0c56df GPU: Add atan_fast
2024-05-09 12:33:13 +02:00
..
gpu_shader_bicubic_sampler_lib.glsl
…
gpu_shader_common_color_ramp.glsl
Fix: Output of Color Ramp node is slightly off
2024-01-31 10:48:46 +01:00
gpu_shader_common_color_utils.glsl
…
gpu_shader_common_curves.glsl
Cleanup: spelling in comments
2024-01-08 11:24:37 +11:00
gpu_shader_common_hash.glsl
Fix: EEVEE-Next: Material compilation
2024-03-22 18:58:12 +01:00
gpu_shader_common_math_utils.glsl
Fix #119797: Noise Texture Precision Issues
2024-03-29 16:12:23 +01:00
gpu_shader_common_math.glsl
…
gpu_shader_common_mix_rgb.glsl
…
gpu_shader_debug_gradients_lib.glsl
EEVEE-Next: Optimize GBuffer Layout and writting
2023-12-01 14:41:13 +01:00
gpu_shader_math_base_lib.glsl
…
gpu_shader_math_fast_lib.glsl
GPU: Add atan_fast
2024-05-09 12:33:13 +02:00
gpu_shader_math_matrix_lib.glsl
Fix: GPU: from_up_axis
2023-12-13 17:47:48 +01:00
gpu_shader_math_rotation_lib.glsl
…
gpu_shader_math_vector_lib.glsl
EEVEE-Next: Horizon Scan: Use Spherical harmonics
2024-03-19 19:16:21 +01:00
gpu_shader_smaa_lib.glsl
…
gpu_shader_test_lib.glsl
…
gpu_shader_utildefines_lib.glsl
…
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