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goo-engine/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
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Benoit Bolsee 1f0ae739cb BGE memleak fix: OpenGL Display Lists not deleted when switching scene
This fix also improves performance of Display List for replica objects: Display List ID caching is now enabled for replica objects which avoids a tree search on each frame and for each replica.
2008-03-09 22:02:32 +00:00
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ARB_multitexture.h
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CMakeLists.txt
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EXT_separate_specular_color.h
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glext.h
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Makefile
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mkglext.py
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RAS_GLExtensionManager.cpp
Tweaks I needed to get blender compiling on my new macbook running leopard.
2007-11-05 17:27:11 +00:00
RAS_GLExtensionManager.h
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RAS_ListRasterizer.cpp
BGE memleak fix: OpenGL Display Lists not deleted when switching scene
2008-03-09 22:02:32 +00:00
RAS_ListRasterizer.h
BGE memleak fix: OpenGL Display Lists not deleted when switching scene
2008-03-09 22:02:32 +00:00
RAS_OpenGLRasterizer.cpp
This is a modified version of this patch:
2007-12-05 16:58:52 +00:00
RAS_OpenGLRasterizer.h
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.
2007-09-29 18:51:01 +00:00
RAS_VAOpenGLRasterizer.cpp
1). Fix for cube maps in the player.
2007-02-01 02:10:38 +00:00
RAS_VAOpenGLRasterizer.h
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SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
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