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goo-engine
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0b00ba4ee095cd0b6fbefeeaae65545935b2e613
goo-engine
/
source
/
blender
/
gpu
T
History
Campbell Barton
fd7bffa3c5
replace calls to BLI_linklist_append with BLI_linklist_prepend where order us unimportant, since append steps over the whole list each time.
2013-08-16 13:06:40 +00:00
..
intern
replace calls to BLI_linklist_append with BLI_linklist_prepend where order us unimportant, since append steps over the whole list each time.
2013-08-16 13:06:40 +00:00
shaders
Fix GLSL not showing shading properly on the backside of faces. Now it flips
2013-06-24 13:46:34 +00:00
CMakeLists.txt
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00
GPU_buffers.h
OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
2013-08-09 19:55:43 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
move editmesh functions out editderivedmesh.c into editmesh.c
2013-04-16 05:46:17 +00:00
GPU_material.h
Fix for [
#34754
] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
…
SConscript
move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
2013-05-28 19:35:26 +00:00