173 lines
6.4 KiB
C++
173 lines
6.4 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "BLI_ghash.h"
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#include "BLI_vector_set.hh"
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struct GSet;
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struct GSetIterator;
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struct Sequence;
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/* Utility macro to construct an unique (within a file) variable name for iterator macro.
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* Use indirect macro evaluation to ensure the `__LINE__` is expanded (rather than being
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* treated as a name token),
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*
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* The `__LINE__` is defined at the invocation of the `SEQ_ITERATOR_FOREACH` and is not changed
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* afterwards. This makes it safe to expand it several times in the `SEQ_ITERATOR_FOREACH`.
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*
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* This allows to have nested `foreach` loops.
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*
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* NOTE: Putting nested loop to a wrapper macro is not supported. */
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#define _SEQ_ITERATOR_NAME_JOIN(x, y) x##_##y
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#define _SEQ_ITERATOR_NAME_EVALUATE(x, y) _SEQ_ITERATOR_NAME_JOIN(x, y)
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#define _SEQ_ITERATOR_NAME(prefix) _SEQ_ITERATOR_NAME_EVALUATE(prefix, __LINE__)
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#define SEQ_ITERATOR_FOREACH(var, collection) \
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for (SeqIterator _SEQ_ITERATOR_NAME(iter) = {{{NULL}}}; \
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SEQ_iterator_ensure(collection, &_SEQ_ITERATOR_NAME(iter), &var) && var != NULL; \
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var = SEQ_iterator_yield(&_SEQ_ITERATOR_NAME(iter)))
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typedef struct SeqCollection {
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GSet *set;
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} SeqCollection;
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struct SeqIterator {
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GSetIterator gsi;
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SeqCollection *collection;
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bool iterator_initialized;
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};
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/**
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* Utility function for SEQ_ITERATOR_FOREACH macro.
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* Ensure, that iterator is initialized. During initialization return pointer to collection element
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* and step #GSet iterator. When this function is called after iterator has been initialized, it
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* will do nothing and return true.
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*
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* \param collection: collection to iterate
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* \param iterator: iterator to be initialized
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* \param r_seq: pointer to Sequence pointer
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*
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* \return false when iterator can not be initialized, true otherwise
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*/
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bool SEQ_iterator_ensure(SeqCollection *collection, SeqIterator *iterator, Sequence **r_seq);
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/**
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* Utility function for SEQ_ITERATOR_FOREACH macro.
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* Yield collection element
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*
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* \param iterator: iterator to be initialized
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*
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* \return collection element or NULL when iteration has ended
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*/
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Sequence *SEQ_iterator_yield(SeqIterator *iterator);
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/**
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* Callback format for the for_each function below.
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*/
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typedef bool (*SeqForEachFunc)(Sequence *seq, void *user_data);
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/**
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* Utility function to recursively iterate through all sequence strips in a `seqbase` list.
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* Uses callback to do operations on each sequence element.
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* The callback can stop the iteration if needed.
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*
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* \param seqbase: #ListBase of sequences to be iterated over.
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* \param callback: query function callback, returns false if iteration should stop.
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* \param user_data: pointer to user data that can be used in the callback function.
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*/
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void SEQ_for_each_callback(ListBase *seqbase, SeqForEachFunc callback, void *user_data);
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/**
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* Expand set by running `seq_query_func()` for each strip, which will be used as reference.
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* Results of these queries will be merged into provided collection.
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*
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* \param seqbase: ListBase in which strips are queried
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* \param strips: set of strips to be expanded
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* \param seq_query_func: query function callback
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*/
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void SEQ_iterator_set_expand(const Scene *scene,
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ListBase *seqbase,
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blender::VectorSet<Sequence *> &strips,
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void seq_query_func(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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blender::VectorSet<Sequence *> &strips));
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/**
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* Query strips from seqbase. seq_reference is used by query function as filter condition.
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*
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* \param seq_reference: reference strip for query function
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* \param seqbase: ListBase in which strips are queried
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* \param seq_query_func: query function callback
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* \return set of strips
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*/
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blender::VectorSet<Sequence *> SEQ_query_by_reference(
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Sequence *seq_reference,
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const Scene *scene,
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ListBase *seqbase,
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void seq_query_func(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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blender::VectorSet<Sequence *> &strips));
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/**
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* Query all selected strips in seqbase.
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*
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* \param seqbase: ListBase in which strips are queried
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* \return set of strips
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*/
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blender::VectorSet<Sequence *> SEQ_query_selected_strips(ListBase *seqbase);
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/**
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* Query all unselected strips in seqbase.
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*
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* \param seqbase: ListBase in which strips are queried
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* \return set of strips
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*/
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blender::VectorSet<Sequence *> SEQ_query_unselected_strips(ListBase *seqbase);
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/**
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* Query all strips in seqbase. This does not include strips nested in meta strips.
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*
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* \param seqbase: ListBase in which strips are queried
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* \return set of strips
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*/
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blender::VectorSet<Sequence *> SEQ_query_all_strips(ListBase *seqbase);
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/**
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* Query all strips in seqbase and nested meta strips.
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*
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* \param seqbase: ListBase in which strips are queried
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* \return set of strips
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*/
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blender::VectorSet<Sequence *> SEQ_query_all_strips_recursive(ListBase *seqbase);
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/**
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* Query all effect strips that are directly or indirectly connected to seq_reference.
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* This includes all effects of seq_reference, strips used by another inputs and their effects, so
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* that whole chain is fully independent of other strips.
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*
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* \param seq_reference: reference strip
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* \param seqbase: ListBase in which strips are queried
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* \param strips: set of strips to be filled
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*/
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void SEQ_query_strip_effect_chain(const Scene *scene,
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Sequence *seq_reference,
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ListBase *seqbase,
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blender::VectorSet<Sequence *> &strips);
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/**
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* Query strips that are rendered at \a timeline_frame when \a displayed channel is viewed
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*
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* \param seqbase: ListBase in which strips are queried
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* \param timeline_frame: viewed frame
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* \param displayed_channel: viewed channel. when set to 0, no channel filter is applied
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* \return set of strips
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*/
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blender::VectorSet<Sequence *> SEQ_query_rendered_strips(const Scene *scene,
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ListBase *channels,
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ListBase *seqbase,
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int timeline_frame,
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int displayed_channel);
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