Files
goo-engine/source/blender/editors/space_node/space_node.c
T
Brecht Van Lommel 128c8167af 2.5: Fix for windows editmode tab crashes. This was due to
use of function pointers in the context callbacks. Apparently
MSVC decides that some of these functions are the same and
makes them into a single function with the same address. I
couldn't figure out if this was a compiler bug or according
to the C spec. Regardless, that means this method can't be
used, so now it uses separate CTX_DATA_DEFINES.
2009-01-30 16:45:25 +00:00

348 lines
8.2 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_texture_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_rand.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_screen.h"
#include "ED_previewrender.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "node_intern.h" // own include
/* ******************** default callbacks for node space ***************** */
static SpaceLink *node_new(const bContext *C)
{
ARegion *ar;
SpaceNode *snode;
snode= MEM_callocN(sizeof(SpaceNode), "initnode");
snode->spacetype= SPACE_NODE;
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
/* channels */
ar= MEM_callocN(sizeof(ARegion), "nodetree area for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype= RGN_TYPE_CHANNELS;
ar->alignment= RGN_ALIGN_LEFT;
//ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
/* main area */
ar= MEM_callocN(sizeof(ARegion), "main area for node");
BLI_addtail(&snode->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
ar->v2d.tot.xmin= -10.0f;
ar->v2d.tot.ymin= -10.0f;
ar->v2d.tot.xmax= 512.0f;
ar->v2d.tot.ymax= 512.0f;
ar->v2d.cur.xmin= 0.0f;
ar->v2d.cur.ymin= 0.0f;
ar->v2d.cur.xmax= 512.0f;
ar->v2d.cur.ymax= 512.0f;
ar->v2d.min[0]= 1.0f;
ar->v2d.min[1]= 1.0f;
ar->v2d.max[0]= 32000.0f;
ar->v2d.max[1]= 32000.0f;
ar->v2d.minzoom= 0.5f;
ar->v2d.maxzoom= 1.21f;
ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
ar->v2d.keeptot= 0;
return (SpaceLink *)snode;
}
/* not spacelink itself */
static void node_free(SpaceLink *sl)
{
// SpaceNode *snode= (SpaceNode*) sl;
// XXX if(snode->gpd) free_gpencil_data(snode->gpd);
}
/* spacetype; init callback */
static void node_init(struct wmWindowManager *wm, ScrArea *sa)
{
}
static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
{
/* preview renders */
switch(wmn->category) {
case NC_SCENE:
if(wmn->data==ND_NODES)
ED_area_tag_refresh(sa);
break;
case NC_WM:
if(wmn->data==ND_FILEREAD)
ED_area_tag_refresh(sa);
break;
case NC_MATERIAL:
/* future: add ID check? */
if(wmn->data==ND_SHADING)
ED_area_tag_refresh(sa);
break;
}
}
static void node_area_refresh(const struct bContext *C, struct ScrArea *sa)
{
/* default now: refresh node is starting preview */
SpaceNode *snode= sa->spacedata.first;
if(snode->nodetree) {
if(snode->treetype==NTREE_SHADER) {
ED_preview_shader_job(C, sa, snode->id, 100, 100);
}
else if(snode->treetype==NTREE_COMPOSIT) {
snode_composite_job(C, sa);
}
}
}
static SpaceLink *node_duplicate(SpaceLink *sl)
{
SpaceNode *snoden= MEM_dupallocN(sl);
/* clear or remove stuff from old */
snoden->nodetree= NULL;
// XXX snoden->gpd= gpencil_data_duplicate(snode->gpd);
return (SpaceLink *)snoden;
}
static void node_channel_area_init(wmWindowManager *wm, ARegion *ar)
{
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
}
static void node_channel_area_draw(const bContext *C, ARegion *ar)
{
View2D *v2d= &ar->v2d;
View2DScrollers *scrollers;
float col[3];
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_SHADE2, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
UI_view2d_view_ortho(C, v2d);
/* data... */
/* reset view matrix */
UI_view2d_view_restore(C);
/* scrollers */
scrollers= UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
UI_view2d_scrollers_draw(C, v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}
/* Initialise main area, setting handlers. */
static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
{
ListBase *keymap;
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
/* own keymap */
keymap= WM_keymap_listbase(wm, "Node", SPACE_NODE, 0); /* XXX weak? */
WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void node_main_area_draw(const bContext *C, ARegion *ar)
{
View2D *v2d= &ar->v2d;
drawnodespace(C, ar, v2d);
}
/* add handlers, stuff you only do once or on area/region changes */
static void node_header_area_init(wmWindowManager *wm, ARegion *ar)
{
UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_HEADER, ar->winx, ar->winy);
}
static void node_header_area_draw(const bContext *C, ARegion *ar)
{
float col[3];
/* clear */
if(ED_screen_area_active(C))
UI_GetThemeColor3fv(TH_HEADER, col);
else
UI_GetThemeColor3fv(TH_HEADERDESEL, col);
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* set view2d view matrix for scrolling (without scrollers) */
UI_view2d_view_ortho(C, &ar->v2d);
node_header_buttons(C, ar);
/* restore view matrix? */
UI_view2d_view_restore(C);
}
/* used for header + main area */
static void node_region_listener(ARegion *ar, wmNotifier *wmn)
{
/* context changes */
switch(wmn->category) {
case NC_SCENE:
ED_region_tag_redraw(ar);
break;
case NC_MATERIAL:
ED_region_tag_redraw(ar);
break;
}
}
static int node_context(const bContext *C, bContextDataMember member, bContextDataResult *result)
{
SpaceNode *snode= (SpaceNode*)CTX_wm_space_data(C);
if(member == CTX_DATA_SELECTED_NODES) {
bNode *node;
for(next_node(snode->edittree); (node=next_node(NULL));) {
if(node->flag & SELECT) {
CTX_data_list_add(result, node);
}
}
return 1;
}
return 0;
}
/* only called once, from space/spacetypes.c */
void ED_spacetype_node(void)
{
SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype node");
ARegionType *art;
st->spaceid= SPACE_NODE;
st->new= node_new;
st->free= node_free;
st->init= node_init;
st->duplicate= node_duplicate;
st->operatortypes= node_operatortypes;
st->keymap= node_keymap;
st->listener= node_area_listener;
st->refresh= node_area_refresh;
st->context= node_context;
/* regions: main window */
art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_WINDOW;
art->init= node_main_area_init;
art->draw= node_main_area_draw;
art->listener= node_region_listener;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D;
BLI_addhead(&st->regiontypes, art);
/* regions: header */
art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_HEADER;
art->minsizey= HEADERY;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
art->listener= node_region_listener;
art->init= node_header_area_init;
art->draw= node_header_area_draw;
BLI_addhead(&st->regiontypes, art);
/* regions: channels */
art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
art->regionid = RGN_TYPE_CHANNELS;
art->minsizex= 100;
art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
art->init= node_channel_area_init;
art->draw= node_channel_area_draw;
BLI_addhead(&st->regiontypes, art);
BKE_spacetype_register(st);
}