Files
goo-engine/source/blender/editors/sculpt_paint/sculpt_undo.cc
T
Joseph Eagar 136fcec288 Sculpt: Fix #108267: Broken face set undo
BKE_sculpt_face_sets_ensure now takes an Object
as an argument and updates the internal PBVH's
face sets pointer.
2023-06-14 20:21:50 -07:00

2191 lines
66 KiB
C++

/* SPDX-FileCopyrightText: 2006 by Nicholas Bishop. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edsculpt
* Implements the Sculpt Mode tools.
*
* Usage Guide
* ===========
*
* The sculpt undo system is a delta-based system. Each undo step stores
* the difference with the prior one.
*
* To use the sculpt undo system, you must call SCULPT_undo_push_begin
* inside an operator exec or invoke callback (ED_sculpt_undo_geometry_begin
* may be called if you wish to save a non-delta copy of the entire mesh).
* This will initialize the sculpt undo stack and set up an undo step.
*
* At the end of the operator you should call SCULPT_undo_push_end.
*
* SCULPT_undo_push_end and ED_sculpt_undo_geometry_begin both take a
* #wmOperatorType as an argument. There are _ex versions that allow a custom
* name; try to avoid using them. These can break the redo panel since it requires
* the undo push have the same name as the calling operator.
*
* NOTE: Sculpt undo steps are not appended to the global undo stack until
* the operator finishes. We use BKE_undosys_step_push_init_with_type to build
* a tentative undo step with is appended later when the operator ends.
* Operators must have the OPTYPE_UNDO flag set for this to work properly.
*/
#include <stddef.h>
#include "MEM_guardedalloc.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_task.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_attribute.hh"
#include "BKE_ccg.h"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.h"
#include "BKE_multires.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subsurf.h"
#include "BKE_undo_system.h"
/* TODO(sergey): Ideally should be no direct call to such low level things. */
#include "BKE_subdiv_eval.h"
#include "DEG_depsgraph.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_geometry.h"
#include "ED_object.h"
#include "ED_sculpt.h"
#include "ED_undo.h"
#include "bmesh.h"
#include "sculpt_intern.hh"
/* Uncomment to print the undo stack in the console on push/undo/redo. */
//#define SCULPT_UNDO_DEBUG
/* Implementation of undo system for objects in sculpt mode.
*
* Each undo step in sculpt mode consists of list of nodes, each node contains:
* - Node type
* - Data for this type.
*
* Node type used for undo depends on specific operation and active sculpt mode
* ("regular" or dynamic topology).
*
* Regular sculpt brushes will use COORDS, HIDDEN or MASK nodes. These nodes are
* created for every BVH node which is affected by the brush. The undo push for
* the node happens BEFORE modifications. This makes the operation undo to work
* in the following way: for every node in the undo step swap happens between
* node in the undo stack and the corresponding value in the BVH. This is how
* redo is possible after undo.
*
* The COORDS, HIDDEN or MASK type of nodes contains arrays of the corresponding
* values.
*
* Operations like Symmetrize are using GEOMETRY type of nodes which pushes the
* entire state of the mesh to the undo stack. This node contains all CustomData
* layers.
*
* The tricky aspect of this undo node type is that it stores mesh before and
* after modification. This allows the undo system to both undo and redo the
* symmetrize operation within the pre-modified-push of other node type
* behavior, but it uses more memory that it seems it should be.
*
* The dynamic topology undo nodes are handled somewhat separately from all
* other ones and the idea there is to store log of operations: which vertices
* and faces have been added or removed.
*
* Begin of dynamic topology sculpting mode have own node type. It contains an
* entire copy of mesh since just enabling the dynamic topology mode already
* does modifications on it.
*
* End of dynamic topology and symmetrize in this mode are handled in a special
* manner as well. */
#define NO_ACTIVE_LAYER ATTR_DOMAIN_AUTO
typedef struct UndoSculpt {
ListBase nodes;
size_t undo_size;
} UndoSculpt;
typedef struct SculptAttrRef {
eAttrDomain domain;
eCustomDataType type;
char name[MAX_CUSTOMDATA_LAYER_NAME];
bool was_set;
} SculptAttrRef;
typedef struct SculptUndoStep {
UndoStep step;
/* NOTE: will split out into list for multi-object-sculpt-mode. */
UndoSculpt data;
/* Active color attribute at the start of this undo step. */
SculptAttrRef active_color_start;
/* Active color attribute at the end of this undo step. */
SculptAttrRef active_color_end;
bContext *C;
#ifdef SCULPT_UNDO_DEBUG
int id;
#endif
} SculptUndoStep;
static UndoSculpt *sculpt_undo_get_nodes(void);
static bool sculpt_attribute_ref_equals(SculptAttrRef *a, SculptAttrRef *b);
static void sculpt_save_active_attribute(Object *ob, SculptAttrRef *attr);
static UndoSculpt *sculpt_undosys_step_get_nodes(UndoStep *us_p);
#ifdef SCULPT_UNDO_DEBUG
# ifdef _
# undef _
# endif
# define _(type) \
case type: \
return #type;
static char *undo_type_to_str(int type)
{
switch (type) {
_(SCULPT_UNDO_DYNTOPO_BEGIN)
_(SCULPT_UNDO_DYNTOPO_END)
_(SCULPT_UNDO_COORDS)
_(SCULPT_UNDO_GEOMETRY)
_(SCULPT_UNDO_DYNTOPO_SYMMETRIZE)
_(SCULPT_UNDO_FACE_SETS)
_(SCULPT_UNDO_HIDDEN)
_(SCULPT_UNDO_MASK)
_(SCULPT_UNDO_COLOR)
default:
return "unknown node type";
}
}
# undef _
static int nodeidgen = 1;
static void print_sculpt_node(Object *ob, SculptUndoNode *node)
{
printf(" %s:%s {applied=%d}\n", undo_type_to_str(node->type), node->idname, node->applied);
if (node->bm_entry) {
BM_log_print_entry(ob->sculpt ? ob->sculpt->bm : nullptr, node->bm_entry);
}
}
static void print_sculpt_undo_step(Object *ob, UndoStep *us, UndoStep *active, int i)
{
SculptUndoNode *node;
if (us->type != BKE_UNDOSYS_TYPE_SCULPT) {
printf("%d %s (non-sculpt): '%s', type:%s, use_memfile_step:%s\n",
i,
us == active ? "->" : " ",
us->name,
us->type->name,
us->use_memfile_step ? "true" : "false");
return;
}
int id = -1;
SculptUndoStep *su = (SculptUndoStep *)us;
if (!su->id) {
su->id = nodeidgen++;
}
id = su->id;
printf("id=%d %s %d %s (use_memfile_step=%s)\n",
id,
us == active ? "->" : " ",
i,
us->name,
us->use_memfile_step ? "true" : "false");
if (us->type == BKE_UNDOSYS_TYPE_SCULPT) {
UndoSculpt *usculpt = sculpt_undosys_step_get_nodes(us);
for (node = usculpt->nodes.first; node; node = node->next) {
print_sculpt_node(ob, node);
}
}
}
void sculpt_undo_print_nodes(Object *ob, void *active)
{
printf("=================== Sculpt undo steps ==============\n");
UndoStack *ustack = ED_undo_stack_get();
UndoStep *us = ustack->steps.first;
if (active == nullptr) {
active = ustack->step_active;
}
if (!us) {
return;
}
printf("\n");
if (ustack->step_init) {
printf("===Undo initialization stepB===\n");
print_sculpt_undo_step(ob, ustack->step_init, active, -1);
printf("===============\n");
}
int i = 0, act_i = -1;
for (; us; us = us->next, i++) {
if (active == us) {
act_i = i;
}
print_sculpt_undo_step(ob, us, active, i);
}
if (ustack->step_active) {
printf("\n\n==Active step:==\n");
print_sculpt_undo_step(ob, ustack->step_active, active, act_i);
}
}
#else
# define sculpt_undo_print_nodes(ob, active) while (0)
#endif
static void update_cb(PBVHNode *node, void *rebuild)
{
BKE_pbvh_node_mark_update(node);
BKE_pbvh_node_mark_update_mask(node);
if (*((bool *)rebuild)) {
BKE_pbvh_node_mark_update_visibility(node);
}
BKE_pbvh_node_fully_hidden_set(node, 0);
}
struct PartialUpdateData {
PBVH *pbvh;
bool rebuild;
char *modified_grids;
bool *modified_hidden_verts;
bool *modified_mask_verts;
bool *modified_color_verts;
bool *modified_face_set_faces;
};
/**
* A version of #update_cb that tests for the update tag in #PBVH.vert_bitmap.
*/
static void update_cb_partial(PBVHNode *node, void *userdata)
{
PartialUpdateData *data = static_cast<PartialUpdateData *>(userdata);
if (BKE_pbvh_type(data->pbvh) == PBVH_GRIDS) {
int *node_grid_indices;
int totgrid;
bool update = false;
BKE_pbvh_node_get_grids(
data->pbvh, node, &node_grid_indices, &totgrid, nullptr, nullptr, nullptr);
for (int i = 0; i < totgrid; i++) {
if (data->modified_grids[node_grid_indices[i]] == 1) {
update = true;
}
}
if (update) {
update_cb(node, &(data->rebuild));
}
}
else {
if (BKE_pbvh_node_has_vert_with_normal_update_tag(data->pbvh, node)) {
BKE_pbvh_node_mark_update(node);
}
int verts_num;
BKE_pbvh_node_num_verts(data->pbvh, node, nullptr, &verts_num);
const int *vert_indices = BKE_pbvh_node_get_vert_indices(node);
if (data->modified_mask_verts != nullptr) {
for (int i = 0; i < verts_num; i++) {
if (data->modified_mask_verts[vert_indices[i]]) {
BKE_pbvh_node_mark_update_mask(node);
break;
}
}
}
if (data->modified_color_verts != nullptr) {
for (int i = 0; i < verts_num; i++) {
if (data->modified_color_verts[vert_indices[i]]) {
BKE_pbvh_node_mark_update_color(node);
break;
}
}
}
if (data->modified_hidden_verts != nullptr) {
for (int i = 0; i < verts_num; i++) {
if (data->modified_hidden_verts[vert_indices[i]]) {
if (data->rebuild) {
BKE_pbvh_node_mark_update_visibility(node);
}
BKE_pbvh_node_fully_hidden_set(node, 0);
break;
}
}
}
}
if (data->modified_face_set_faces) {
PBVHFaceIter fd;
BKE_pbvh_face_iter_begin (data->pbvh, node, fd) {
if (data->modified_face_set_faces[fd.index]) {
BKE_pbvh_node_mark_update_face_sets(node);
break;
}
}
BKE_pbvh_face_iter_end(fd);
}
}
static bool test_swap_v3_v3(float a[3], float b[3])
{
/* No need for float comparison here (memory is exactly equal or not). */
if (memcmp(a, b, sizeof(float[3])) != 0) {
swap_v3_v3(a, b);
return true;
}
return false;
}
static bool sculpt_undo_restore_deformed(
const SculptSession *ss, SculptUndoNode *unode, int uindex, int oindex, float coord[3])
{
if (test_swap_v3_v3(coord, unode->orig_co[uindex])) {
copy_v3_v3(unode->co[uindex], ss->deform_cos[oindex]);
return true;
}
return false;
}
static bool sculpt_undo_restore_coords(bContext *C, Depsgraph *depsgraph, SculptUndoNode *unode)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
SubdivCCG *subdiv_ccg = ss->subdiv_ccg;
int *index;
if (unode->maxvert) {
/* Regular mesh restore. */
if (ss->shapekey_active && !STREQ(ss->shapekey_active->name, unode->shapeName)) {
/* Shape key has been changed before calling undo operator. */
Key *key = BKE_key_from_object(ob);
KeyBlock *kb = key ? BKE_keyblock_find_name(key, unode->shapeName) : nullptr;
if (kb) {
ob->shapenr = BLI_findindex(&key->block, kb) + 1;
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, false, false);
WM_event_add_notifier(C, NC_OBJECT | ND_DATA, ob);
}
else {
/* Key has been removed -- skip this undo node. */
return false;
}
}
/* No need for float comparison here (memory is exactly equal or not). */
index = unode->index;
float(*positions)[3] = ss->vert_positions;
if (ss->shapekey_active) {
float(*vertCos)[3];
vertCos = BKE_keyblock_convert_to_vertcos(ob, ss->shapekey_active);
if (unode->orig_co) {
if (ss->deform_modifiers_active) {
for (int i = 0; i < unode->totvert; i++) {
sculpt_undo_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]);
}
}
else {
for (int i = 0; i < unode->totvert; i++) {
swap_v3_v3(vertCos[index[i]], unode->orig_co[i]);
}
}
}
else {
for (int i = 0; i < unode->totvert; i++) {
swap_v3_v3(vertCos[index[i]], unode->co[i]);
}
}
/* Propagate new coords to keyblock. */
SCULPT_vertcos_to_key(ob, ss->shapekey_active, vertCos);
/* PBVH uses its own vertex array, so coords should be */
/* propagated to PBVH here. */
BKE_pbvh_vert_coords_apply(ss->pbvh, vertCos, ss->shapekey_active->totelem);
MEM_freeN(vertCos);
}
else {
if (unode->orig_co) {
if (ss->deform_modifiers_active) {
for (int i = 0; i < unode->totvert; i++) {
sculpt_undo_restore_deformed(ss, unode, i, index[i], positions[index[i]]);
BKE_pbvh_vert_tag_update_normal(ss->pbvh, BKE_pbvh_make_vref(index[i]));
}
}
else {
for (int i = 0; i < unode->totvert; i++) {
swap_v3_v3(positions[index[i]], unode->orig_co[i]);
BKE_pbvh_vert_tag_update_normal(ss->pbvh, BKE_pbvh_make_vref(index[i]));
}
}
}
else {
for (int i = 0; i < unode->totvert; i++) {
swap_v3_v3(positions[index[i]], unode->co[i]);
BKE_pbvh_vert_tag_update_normal(ss->pbvh, BKE_pbvh_make_vref(index[i]));
}
}
}
}
else if (unode->maxgrid && subdiv_ccg != nullptr) {
/* Multires restore. */
CCGElem **grids, *grid;
CCGKey key;
float(*co)[3];
int gridsize;
grids = subdiv_ccg->grids;
gridsize = subdiv_ccg->grid_size;
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
co = unode->co;
for (int j = 0; j < unode->totgrid; j++) {
grid = grids[unode->grids[j]];
for (int i = 0; i < gridsize * gridsize; i++, co++) {
swap_v3_v3(CCG_elem_offset_co(&key, grid, i), co[0]);
}
}
}
return true;
}
static bool sculpt_undo_restore_hidden(bContext *C, SculptUndoNode *unode, bool *modified_vertices)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
SubdivCCG *subdiv_ccg = ss->subdiv_ccg;
bool *hide_vert = BKE_pbvh_get_vert_hide_for_write(ss->pbvh);
if (unode->maxvert) {
for (int i = 0; i < unode->totvert; i++) {
const int vert_index = unode->index[i];
if ((BLI_BITMAP_TEST(unode->vert_hidden, i) != 0) != hide_vert[vert_index]) {
BLI_BITMAP_FLIP(unode->vert_hidden, i);
hide_vert[vert_index] = !hide_vert[vert_index];
modified_vertices[vert_index] = true;
}
}
}
else if (unode->maxgrid && subdiv_ccg != nullptr) {
BLI_bitmap **grid_hidden = subdiv_ccg->grid_hidden;
for (int i = 0; i < unode->totgrid; i++) {
SWAP(BLI_bitmap *, unode->grid_hidden[i], grid_hidden[unode->grids[i]]);
}
}
return true;
}
static bool sculpt_undo_restore_color(bContext *C, SculptUndoNode *unode, bool *modified_vertices)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
bool modified = false;
/* NOTE: even with loop colors we still store derived
* vertex colors for original data lookup. */
if (unode->col && !unode->loop_col) {
BKE_pbvh_swap_colors(ss->pbvh, unode->index, unode->totvert, unode->col);
modified = true;
}
Mesh *me = BKE_object_get_original_mesh(ob);
if (unode->loop_col && unode->maxloop == me->totloop) {
BKE_pbvh_swap_colors(ss->pbvh, unode->loop_index, unode->totloop, unode->loop_col);
modified = true;
}
if (modified) {
for (int i = 0; i < unode->totvert; i++) {
modified_vertices[unode->index[i]] = true;
}
}
return modified;
}
static bool sculpt_undo_restore_mask(bContext *C, SculptUndoNode *unode, bool *modified_vertices)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
SubdivCCG *subdiv_ccg = ss->subdiv_ccg;
float *vmask;
int *index;
if (unode->maxvert) {
/* Regular mesh restore. */
index = unode->index;
vmask = ss->vmask;
for (int i = 0; i < unode->totvert; i++) {
if (vmask[index[i]] != unode->mask[i]) {
SWAP(float, vmask[index[i]], unode->mask[i]);
modified_vertices[index[i]] = true;
}
}
}
else if (unode->maxgrid && subdiv_ccg != nullptr) {
/* Multires restore. */
CCGElem **grids, *grid;
CCGKey key;
float *mask;
int gridsize;
grids = subdiv_ccg->grids;
gridsize = subdiv_ccg->grid_size;
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
mask = unode->mask;
for (int j = 0; j < unode->totgrid; j++) {
grid = grids[unode->grids[j]];
for (int i = 0; i < gridsize * gridsize; i++, mask++) {
SWAP(float, *CCG_elem_offset_mask(&key, grid, i), *mask);
}
}
}
return true;
}
static bool sculpt_undo_restore_face_sets(bContext *C,
SculptUndoNode *unode,
bool *modified_face_set_faces)
{
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
ss->face_sets = BKE_sculpt_face_sets_ensure(ob);
BKE_pbvh_face_sets_set(ss->pbvh, ss->face_sets);
bool modified = false;
for (int i = 0; i < unode->faces_num; i++) {
int face_index = unode->faces[i].i;
SWAP(int, unode->face_sets[i], ss->face_sets[face_index]);
modified_face_set_faces[face_index] = unode->face_sets[i] != ss->face_sets[face_index];
modified |= modified_face_set_faces[face_index];
}
return modified;
}
static void sculpt_undo_bmesh_restore_generic_task_cb(void *__restrict userdata,
const int n,
const TaskParallelTLS *__restrict /*tls*/)
{
PBVHNode **nodes = static_cast<PBVHNode **>(userdata);
BKE_pbvh_node_mark_redraw(nodes[n]);
}
static void sculpt_undo_bmesh_restore_generic(SculptUndoNode *unode, Object *ob, SculptSession *ss)
{
if (unode->applied) {
BM_log_undo(ss->bm, ss->bm_log);
unode->applied = false;
}
else {
BM_log_redo(ss->bm, ss->bm_log);
unode->applied = true;
}
if (unode->type == SCULPT_UNDO_MASK) {
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, nullptr, nullptr);
TaskParallelSettings settings;
BKE_pbvh_parallel_range_settings(&settings, true, nodes.size());
BLI_task_parallel_range(0,
nodes.size(),
static_cast<void *>(nodes.data()),
sculpt_undo_bmesh_restore_generic_task_cb,
&settings);
}
else {
SCULPT_pbvh_clear(ob);
}
}
/* Create empty sculpt BMesh and enable logging. */
static void sculpt_undo_bmesh_enable(Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
Mesh *me = static_cast<Mesh *>(ob->data);
SCULPT_pbvh_clear(ob);
/* Create empty BMesh and enable logging. */
BMeshCreateParams bmesh_create_params{};
bmesh_create_params.use_toolflags = false;
ss->bm = BM_mesh_create(&bm_mesh_allocsize_default, &bmesh_create_params);
BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
me->flag |= ME_SCULPT_DYNAMIC_TOPOLOGY;
/* Restore the BMLog using saved entries. */
ss->bm_log = BM_log_from_existing_entries_create(ss->bm, unode->bm_entry);
}
static void sculpt_undo_bmesh_restore_begin(bContext *C,
SculptUndoNode *unode,
Object *ob,
SculptSession *ss)
{
if (unode->applied) {
SCULPT_dynamic_topology_disable(C, unode);
unode->applied = false;
}
else {
sculpt_undo_bmesh_enable(ob, unode);
/* Restore the mesh from the first log entry. */
BM_log_redo(ss->bm, ss->bm_log);
unode->applied = true;
}
}
static void sculpt_undo_bmesh_restore_end(bContext *C,
SculptUndoNode *unode,
Object *ob,
SculptSession *ss)
{
if (unode->applied) {
sculpt_undo_bmesh_enable(ob, unode);
/* Restore the mesh from the last log entry. */
BM_log_undo(ss->bm, ss->bm_log);
unode->applied = false;
}
else {
/* Disable dynamic topology sculpting. */
SCULPT_dynamic_topology_disable(C, nullptr);
unode->applied = true;
}
}
static void sculpt_undo_geometry_store_data(SculptUndoNodeGeometry *geometry, Object *object)
{
Mesh *mesh = static_cast<Mesh *>(object->data);
BLI_assert(!geometry->is_initialized);
geometry->is_initialized = true;
CustomData_copy(&mesh->vdata, &geometry->vdata, CD_MASK_MESH.vmask, mesh->totvert);
CustomData_copy(&mesh->edata, &geometry->edata, CD_MASK_MESH.emask, mesh->totedge);
CustomData_copy(&mesh->ldata, &geometry->ldata, CD_MASK_MESH.lmask, mesh->totloop);
CustomData_copy(&mesh->pdata, &geometry->pdata, CD_MASK_MESH.pmask, mesh->totpoly);
blender::implicit_sharing::copy_shared_pointer(mesh->poly_offset_indices,
mesh->runtime->poly_offsets_sharing_info,
&geometry->poly_offset_indices,
&geometry->poly_offsets_sharing_info);
geometry->totvert = mesh->totvert;
geometry->totedge = mesh->totedge;
geometry->totloop = mesh->totloop;
geometry->totpoly = mesh->totpoly;
}
static void sculpt_undo_geometry_restore_data(SculptUndoNodeGeometry *geometry, Object *object)
{
Mesh *mesh = static_cast<Mesh *>(object->data);
BLI_assert(geometry->is_initialized);
BKE_mesh_clear_geometry(mesh);
mesh->totvert = geometry->totvert;
mesh->totedge = geometry->totedge;
mesh->totloop = geometry->totloop;
mesh->totpoly = geometry->totpoly;
mesh->totface = 0;
CustomData_copy(&geometry->vdata, &mesh->vdata, CD_MASK_MESH.vmask, geometry->totvert);
CustomData_copy(&geometry->edata, &mesh->edata, CD_MASK_MESH.emask, geometry->totedge);
CustomData_copy(&geometry->ldata, &mesh->ldata, CD_MASK_MESH.lmask, geometry->totloop);
CustomData_copy(&geometry->pdata, &mesh->pdata, CD_MASK_MESH.pmask, geometry->totpoly);
blender::implicit_sharing::copy_shared_pointer(geometry->poly_offset_indices,
geometry->poly_offsets_sharing_info,
&mesh->poly_offset_indices,
&mesh->runtime->poly_offsets_sharing_info);
}
static void sculpt_undo_geometry_free_data(SculptUndoNodeGeometry *geometry)
{
if (geometry->totvert) {
CustomData_free(&geometry->vdata, geometry->totvert);
}
if (geometry->totedge) {
CustomData_free(&geometry->edata, geometry->totedge);
}
if (geometry->totloop) {
CustomData_free(&geometry->ldata, geometry->totloop);
}
if (geometry->totpoly) {
CustomData_free(&geometry->pdata, geometry->totpoly);
}
blender::implicit_sharing::free_shared_data(&geometry->poly_offset_indices,
&geometry->poly_offsets_sharing_info);
}
static void sculpt_undo_geometry_restore(SculptUndoNode *unode, Object *object)
{
if (unode->geometry_clear_pbvh) {
SCULPT_pbvh_clear(object);
}
if (unode->applied) {
sculpt_undo_geometry_restore_data(&unode->geometry_modified, object);
unode->applied = false;
}
else {
sculpt_undo_geometry_restore_data(&unode->geometry_original, object);
unode->applied = true;
}
}
/* Handle all dynamic-topology updates
*
* Returns true if this was a dynamic-topology undo step, otherwise
* returns false to indicate the non-dyntopo code should run. */
static int sculpt_undo_bmesh_restore(bContext *C,
SculptUndoNode *unode,
Object *ob,
SculptSession *ss)
{
switch (unode->type) {
case SCULPT_UNDO_DYNTOPO_BEGIN:
sculpt_undo_bmesh_restore_begin(C, unode, ob, ss);
return true;
case SCULPT_UNDO_DYNTOPO_END:
sculpt_undo_bmesh_restore_end(C, unode, ob, ss);
return true;
default:
if (ss->bm_log) {
sculpt_undo_bmesh_restore_generic(unode, ob, ss);
return true;
}
break;
}
return false;
}
/* Geometry updates (such as Apply Base, for example) will re-evaluate the object and refine its
* Subdiv descriptor. Upon undo it is required that mesh, grids, and subdiv all stay consistent
* with each other. This means that when geometry coordinate changes the undo should refine the
* subdiv to the new coarse mesh coordinates. Tricky part is: this needs to happen without using
* dependency graph tag: tagging object for geometry update will either loose sculpted data from
* the sculpt grids, or will wrongly "commit" them to the CD_MDISPS.
*
* So what we do instead is do minimum object evaluation to get base mesh coordinates for the
* multires modifier input. While this is expensive, it is less expensive than dependency graph
* evaluation and is only happening when geometry coordinates changes on undo.
*
* Note that the dependency graph is ensured to be evaluated prior to the undo step is decoded,
* so if the object's modifier stack references other object it is all fine. */
static void sculpt_undo_refine_subdiv(Depsgraph *depsgraph,
SculptSession *ss,
Object *object,
Subdiv *subdiv)
{
float(*deformed_verts)[3] = BKE_multires_create_deformed_base_mesh_vert_coords(
depsgraph, object, ss->multires.modifier, nullptr);
BKE_subdiv_eval_refine_from_mesh(
subdiv, static_cast<const Mesh *>(object->data), deformed_verts);
MEM_freeN(deformed_verts);
}
static void sculpt_undo_restore_list(bContext *C, Depsgraph *depsgraph, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptSession *ss = ob->sculpt;
SubdivCCG *subdiv_ccg = ss->subdiv_ccg;
SculptUndoNode *unode;
bool update = false, rebuild = false, update_mask = false, update_visibility = false;
bool update_face_sets = false;
bool need_mask = false;
bool need_refine_subdiv = false;
bool clear_automask_cache = false;
for (unode = static_cast<SculptUndoNode *>(lb->first); unode; unode = unode->next) {
if (!ELEM(unode->type, SCULPT_UNDO_COLOR, SCULPT_UNDO_MASK)) {
clear_automask_cache = true;
}
/* Restore pivot. */
copy_v3_v3(ss->pivot_pos, unode->pivot_pos);
copy_v3_v3(ss->pivot_rot, unode->pivot_rot);
if (STREQ(unode->idname, ob->id.name)) {
if (unode->type == SCULPT_UNDO_MASK) {
/* Is possible that we can't do the mask undo (below)
* because of the vertex count. */
need_mask = true;
break;
}
}
}
if (clear_automask_cache) {
ss->last_automasking_settings_hash = 0;
}
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
if (lb->first != nullptr) {
/* Only do early object update for edits if first node needs this.
* Undo steps like geometry does not need object to be updated before they run and will
* ensure object is updated after the node is handled. */
const SculptUndoNode *first_unode = (const SculptUndoNode *)lb->first;
if (first_unode->type != SCULPT_UNDO_GEOMETRY) {
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false);
}
if (sculpt_undo_bmesh_restore(C, static_cast<SculptUndoNode *>(lb->first), ob, ss)) {
return;
}
}
/* The PBVH already keeps track of which vertices need updated normals, but it doesn't keep
* track of other updated. In order to tell the corresponding PBVH nodes to update, keep track
* of which elements were updated for specific layers. */
bool *modified_hidden_verts = nullptr;
bool *modified_mask_verts = nullptr;
bool *modified_color_verts = nullptr;
bool *modified_face_set_faces = nullptr;
char *undo_modified_grids = nullptr;
bool use_multires_undo = false;
for (unode = static_cast<SculptUndoNode *>(lb->first); unode; unode = unode->next) {
if (!STREQ(unode->idname, ob->id.name)) {
continue;
}
/* Check if undo data matches current data well enough to
* continue. */
if (unode->maxvert) {
if (ss->totvert != unode->maxvert) {
continue;
}
}
else if (unode->maxgrid && subdiv_ccg != nullptr) {
if ((subdiv_ccg->num_grids != unode->maxgrid) || (subdiv_ccg->grid_size != unode->gridsize))
{
continue;
}
use_multires_undo = true;
}
switch (unode->type) {
case SCULPT_UNDO_COORDS:
if (sculpt_undo_restore_coords(C, depsgraph, unode)) {
update = true;
}
break;
case SCULPT_UNDO_HIDDEN:
if (modified_hidden_verts == nullptr) {
modified_hidden_verts = static_cast<bool *>(
MEM_calloc_arrayN(ss->totvert, sizeof(bool), __func__));
}
if (sculpt_undo_restore_hidden(C, unode, modified_hidden_verts)) {
rebuild = true;
update_visibility = true;
}
break;
case SCULPT_UNDO_MASK:
if (modified_mask_verts == nullptr) {
modified_mask_verts = static_cast<bool *>(
MEM_calloc_arrayN(ss->totvert, sizeof(bool), __func__));
}
if (sculpt_undo_restore_mask(C, unode, modified_mask_verts)) {
update = true;
update_mask = true;
}
break;
case SCULPT_UNDO_FACE_SETS:
if (modified_face_set_faces == nullptr) {
modified_face_set_faces = static_cast<bool *>(
MEM_calloc_arrayN(BKE_pbvh_num_faces(ss->pbvh), sizeof(bool), __func__));
}
if (sculpt_undo_restore_face_sets(C, unode, modified_face_set_faces)) {
update = true;
update_face_sets = true;
}
break;
case SCULPT_UNDO_COLOR:
if (modified_color_verts == nullptr) {
modified_color_verts = static_cast<bool *>(
MEM_calloc_arrayN(ss->totvert, sizeof(bool), __func__));
}
if (sculpt_undo_restore_color(C, unode, modified_color_verts)) {
update = true;
}
break;
case SCULPT_UNDO_GEOMETRY:
need_refine_subdiv = true;
sculpt_undo_geometry_restore(unode, ob);
BKE_sculpt_update_object_for_edit(depsgraph, ob, false, need_mask, false);
break;
case SCULPT_UNDO_DYNTOPO_BEGIN:
case SCULPT_UNDO_DYNTOPO_END:
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE:
BLI_assert_msg(0, "Dynamic topology should've already been handled");
break;
}
}
if (use_multires_undo) {
for (unode = static_cast<SculptUndoNode *>(lb->first); unode; unode = unode->next) {
if (!STREQ(unode->idname, ob->id.name)) {
continue;
}
if (unode->maxgrid == 0) {
continue;
}
if (undo_modified_grids == nullptr) {
undo_modified_grids = static_cast<char *>(
MEM_callocN(sizeof(char) * unode->maxgrid, "undo_grids"));
}
for (int i = 0; i < unode->totgrid; i++) {
undo_modified_grids[unode->grids[i]] = 1;
}
}
}
if (subdiv_ccg != nullptr && need_refine_subdiv) {
sculpt_undo_refine_subdiv(depsgraph, ss, ob, subdiv_ccg->subdiv);
}
if (update || rebuild) {
bool tag_update = false;
/* We update all nodes still, should be more clever, but also
* needs to work correct when exiting/entering sculpt mode and
* the nodes get recreated, though in that case it could do all. */
PartialUpdateData data{};
data.rebuild = rebuild;
data.pbvh = ss->pbvh;
data.modified_grids = undo_modified_grids;
data.modified_hidden_verts = modified_hidden_verts;
data.modified_mask_verts = modified_mask_verts;
data.modified_color_verts = modified_color_verts;
data.modified_face_set_faces = modified_face_set_faces;
BKE_pbvh_search_callback(ss->pbvh, nullptr, nullptr, update_cb_partial, &data);
BKE_pbvh_update_bounds(ss->pbvh, PBVH_UpdateBB | PBVH_UpdateOriginalBB | PBVH_UpdateRedraw);
if (update_mask) {
BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_UpdateMask);
}
if (update_face_sets) {
DEG_id_tag_update(&ob->id, ID_RECALC_SHADING);
BKE_pbvh_update_vertex_data(ss->pbvh, PBVH_RebuildDrawBuffers);
}
if (update_visibility) {
if (ELEM(BKE_pbvh_type(ss->pbvh), PBVH_FACES, PBVH_GRIDS)) {
Mesh *me = (Mesh *)ob->data;
BKE_pbvh_sync_visibility_from_verts(ss->pbvh, me);
BKE_pbvh_update_hide_attributes_from_mesh(ss->pbvh);
}
BKE_pbvh_update_visibility(ss->pbvh);
}
if (BKE_sculpt_multires_active(scene, ob)) {
if (rebuild) {
multires_mark_as_modified(depsgraph, ob, MULTIRES_HIDDEN_MODIFIED);
}
else {
multires_mark_as_modified(depsgraph, ob, MULTIRES_COORDS_MODIFIED);
}
}
tag_update |= ID_REAL_USERS(ob->data) > 1 || !BKE_sculptsession_use_pbvh_draw(ob, rv3d) ||
ss->shapekey_active || ss->deform_modifiers_active;
if (tag_update) {
Mesh *mesh = static_cast<Mesh *>(ob->data);
BKE_mesh_tag_positions_changed(mesh);
BKE_sculptsession_free_deformMats(ss);
}
if (tag_update) {
DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
}
else {
SCULPT_update_object_bounding_box(ob);
}
}
MEM_SAFE_FREE(modified_hidden_verts);
MEM_SAFE_FREE(modified_mask_verts);
MEM_SAFE_FREE(modified_color_verts);
MEM_SAFE_FREE(modified_face_set_faces);
MEM_SAFE_FREE(undo_modified_grids);
}
static void sculpt_undo_free_list(ListBase *lb)
{
SculptUndoNode *unode = static_cast<SculptUndoNode *>(lb->first);
while (unode != nullptr) {
SculptUndoNode *unode_next = unode->next;
if (unode->co) {
MEM_freeN(unode->co);
}
if (unode->col) {
MEM_freeN(unode->col);
}
if (unode->loop_col) {
MEM_freeN(unode->loop_col);
}
if (unode->no) {
MEM_freeN(unode->no);
}
if (unode->index) {
MEM_freeN(unode->index);
}
if (unode->faces) {
MEM_freeN(unode->faces);
}
if (unode->loop_index) {
MEM_freeN(unode->loop_index);
}
if (unode->grids) {
MEM_freeN(unode->grids);
}
if (unode->orig_co) {
MEM_freeN(unode->orig_co);
}
if (unode->vert_hidden) {
MEM_freeN(unode->vert_hidden);
}
if (unode->grid_hidden) {
for (int i = 0; i < unode->totgrid; i++) {
if (unode->grid_hidden[i]) {
MEM_freeN(unode->grid_hidden[i]);
}
}
MEM_freeN(unode->grid_hidden);
}
if (unode->mask) {
MEM_freeN(unode->mask);
}
if (unode->bm_entry) {
BM_log_entry_drop(unode->bm_entry);
}
sculpt_undo_geometry_free_data(&unode->geometry_original);
sculpt_undo_geometry_free_data(&unode->geometry_modified);
sculpt_undo_geometry_free_data(&unode->geometry_bmesh_enter);
if (unode->face_sets) {
MEM_freeN(unode->face_sets);
}
MEM_freeN(unode);
unode = unode_next;
}
}
/* Most likely we don't need this. */
#if 0
static bool sculpt_undo_cleanup(bContext *C, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = BKE_view_layer_active_object_get(view_layer);
SculptUndoNode *unode;
unode = lb->first;
if (unode && !STREQ(unode->idname, ob->id.name)) {
if (unode->bm_entry) {
BM_log_cleanup_entry(unode->bm_entry);
}
return true;
}
return false;
}
#endif
SculptUndoNode *SCULPT_undo_get_node(PBVHNode *node, SculptUndoType type)
{
UndoSculpt *usculpt = sculpt_undo_get_nodes();
if (usculpt == nullptr) {
return nullptr;
}
LISTBASE_FOREACH (SculptUndoNode *, unode, &usculpt->nodes) {
if (unode->node == node && unode->type == type) {
return unode;
}
}
return nullptr;
}
SculptUndoNode *SCULPT_undo_get_first_node()
{
UndoSculpt *usculpt = sculpt_undo_get_nodes();
if (usculpt == nullptr) {
return nullptr;
}
return static_cast<SculptUndoNode *>(usculpt->nodes.first);
}
static size_t sculpt_undo_alloc_and_store_hidden(PBVH *pbvh, SculptUndoNode *unode)
{
PBVHNode *node = static_cast<PBVHNode *>(unode->node);
BLI_bitmap **grid_hidden = BKE_pbvh_grid_hidden(pbvh);
int *grid_indices, totgrid;
BKE_pbvh_node_get_grids(pbvh, node, &grid_indices, &totgrid, nullptr, nullptr, nullptr);
size_t alloc_size = sizeof(*unode->grid_hidden) * size_t(totgrid);
unode->grid_hidden = static_cast<BLI_bitmap **>(MEM_callocN(alloc_size, "unode->grid_hidden"));
for (int i = 0; i < totgrid; i++) {
if (grid_hidden[grid_indices[i]]) {
unode->grid_hidden[i] = static_cast<BLI_bitmap *>(
MEM_dupallocN(grid_hidden[grid_indices[i]]));
alloc_size += MEM_allocN_len(unode->grid_hidden[i]);
}
else {
unode->grid_hidden[i] = nullptr;
}
}
return alloc_size;
}
/* Allocate node and initialize its default fields specific for the given undo type.
* Will also add the node to the list in the undo step. */
static SculptUndoNode *sculpt_undo_alloc_node_type(Object *object, SculptUndoType type)
{
const size_t alloc_size = sizeof(SculptUndoNode);
SculptUndoNode *unode = static_cast<SculptUndoNode *>(MEM_callocN(alloc_size, "SculptUndoNode"));
STRNCPY(unode->idname, object->id.name);
unode->type = type;
UndoSculpt *usculpt = sculpt_undo_get_nodes();
BLI_addtail(&usculpt->nodes, unode);
usculpt->undo_size += alloc_size;
return unode;
}
/* Will return first existing undo node of the given type.
* If such node does not exist will allocate node of this type, register it in the undo step and
* return it. */
static SculptUndoNode *sculpt_undo_find_or_alloc_node_type(Object *object, SculptUndoType type)
{
UndoSculpt *usculpt = sculpt_undo_get_nodes();
LISTBASE_FOREACH (SculptUndoNode *, unode, &usculpt->nodes) {
if (unode->type == type) {
return unode;
}
}
return sculpt_undo_alloc_node_type(object, type);
}
static void sculpt_undo_store_faces(SculptSession *ss, SculptUndoNode *unode)
{
unode->faces_num = 0;
PBVHFaceIter fd;
BKE_pbvh_face_iter_begin (ss->pbvh, static_cast<PBVHNode *>(unode->node), fd) {
unode->faces_num++;
}
BKE_pbvh_face_iter_end(fd);
unode->faces = static_cast<PBVHFaceRef *>(
MEM_malloc_arrayN(sizeof(*unode->faces), unode->faces_num, __func__));
BKE_pbvh_face_iter_begin (ss->pbvh, static_cast<PBVHNode *>(unode->node), fd) {
unode->faces[fd.i] = fd.face;
}
BKE_pbvh_face_iter_end(fd);
}
static SculptUndoNode *sculpt_undo_alloc_node(Object *ob, PBVHNode *node, SculptUndoType type)
{
UndoSculpt *usculpt = sculpt_undo_get_nodes();
SculptSession *ss = ob->sculpt;
int totvert = 0;
int allvert = 0;
int totgrid = 0;
int maxgrid = 0;
int gridsize = 0;
int *grids = nullptr;
SculptUndoNode *unode = sculpt_undo_alloc_node_type(ob, type);
unode->node = node;
if (node) {
BKE_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert);
BKE_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, &maxgrid, &gridsize, nullptr);
unode->totvert = totvert;
}
bool need_loops = type == SCULPT_UNDO_COLOR;
const bool need_faces = type == SCULPT_UNDO_FACE_SETS;
if (need_loops) {
int totloop;
BKE_pbvh_node_num_loops(ss->pbvh, node, &totloop);
unode->loop_index = static_cast<int *>(MEM_calloc_arrayN(totloop, sizeof(int), __func__));
unode->maxloop = 0;
unode->totloop = totloop;
size_t alloc_size = sizeof(int) * size_t(totloop);
usculpt->undo_size += alloc_size;
}
if (need_faces) {
sculpt_undo_store_faces(ss, unode);
const size_t alloc_size = sizeof(*unode->faces) * size_t(unode->faces_num);
usculpt->undo_size += alloc_size;
}
switch (type) {
case SCULPT_UNDO_COORDS: {
size_t alloc_size = sizeof(*unode->co) * size_t(allvert);
unode->co = static_cast<float(*)[3]>(MEM_callocN(alloc_size, "SculptUndoNode.co"));
usculpt->undo_size += alloc_size;
/* Needed for original data lookup. */
alloc_size = sizeof(*unode->no) * size_t(allvert);
unode->no = static_cast<float(*)[3]>(MEM_callocN(alloc_size, "SculptUndoNode.no"));
usculpt->undo_size += alloc_size;
break;
}
case SCULPT_UNDO_HIDDEN: {
if (maxgrid) {
usculpt->undo_size += sculpt_undo_alloc_and_store_hidden(ss->pbvh, unode);
}
else {
unode->vert_hidden = BLI_BITMAP_NEW(allvert, "SculptUndoNode.vert_hidden");
usculpt->undo_size += BLI_BITMAP_SIZE(allvert);
}
break;
}
case SCULPT_UNDO_MASK: {
const size_t alloc_size = sizeof(*unode->mask) * size_t(allvert);
unode->mask = static_cast<float *>(MEM_callocN(alloc_size, "SculptUndoNode.mask"));
usculpt->undo_size += alloc_size;
break;
}
case SCULPT_UNDO_COLOR: {
/* Allocate vertex colors, even for loop colors we still
* need this for original data lookup. */
const size_t alloc_size = sizeof(*unode->col) * size_t(allvert);
unode->col = static_cast<float(*)[4]>(MEM_callocN(alloc_size, "SculptUndoNode.col"));
usculpt->undo_size += alloc_size;
/* Allocate loop colors separately too. */
if (ss->vcol_domain == ATTR_DOMAIN_CORNER) {
size_t alloc_size_loop = sizeof(float) * 4 * size_t(unode->totloop);
unode->loop_col = static_cast<float(*)[4]>(
MEM_calloc_arrayN(unode->totloop, sizeof(float) * 4, "SculptUndoNode.loop_col"));
usculpt->undo_size += alloc_size_loop;
}
break;
}
case SCULPT_UNDO_DYNTOPO_BEGIN:
case SCULPT_UNDO_DYNTOPO_END:
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE:
BLI_assert_msg(0, "Dynamic topology should've already been handled");
break;
case SCULPT_UNDO_GEOMETRY:
break;
case SCULPT_UNDO_FACE_SETS: {
const size_t alloc_size = sizeof(*unode->face_sets) * size_t(unode->faces_num);
usculpt->undo_size += alloc_size;
break;
}
}
if (maxgrid) {
/* Multires. */
unode->maxgrid = maxgrid;
unode->totgrid = totgrid;
unode->gridsize = gridsize;
const size_t alloc_size = sizeof(*unode->grids) * size_t(totgrid);
unode->grids = static_cast<int *>(MEM_callocN(alloc_size, "SculptUndoNode.grids"));
usculpt->undo_size += alloc_size;
}
else {
/* Regular mesh. */
unode->maxvert = ss->totvert;
const size_t alloc_size = sizeof(*unode->index) * size_t(allvert);
unode->index = static_cast<int *>(MEM_callocN(alloc_size, "SculptUndoNode.index"));
usculpt->undo_size += alloc_size;
}
if (ss->deform_modifiers_active) {
const size_t alloc_size = sizeof(*unode->orig_co) * size_t(allvert);
unode->orig_co = static_cast<float(*)[3]>(MEM_callocN(alloc_size, "undoSculpt orig_cos"));
usculpt->undo_size += alloc_size;
}
return unode;
}
static void sculpt_undo_store_coords(Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, static_cast<PBVHNode *>(unode->node), vd, PBVH_ITER_ALL) {
copy_v3_v3(unode->co[vd.i], vd.co);
if (vd.no) {
copy_v3_v3(unode->no[vd.i], vd.no);
}
else {
copy_v3_v3(unode->no[vd.i], vd.fno);
}
if (ss->deform_modifiers_active) {
copy_v3_v3(unode->orig_co[vd.i], ss->orig_cos[unode->index[vd.i]]);
}
}
BKE_pbvh_vertex_iter_end;
}
static void sculpt_undo_store_hidden(Object *ob, SculptUndoNode *unode)
{
PBVH *pbvh = ob->sculpt->pbvh;
PBVHNode *node = static_cast<PBVHNode *>(unode->node);
const bool *hide_vert = BKE_pbvh_get_vert_hide(pbvh);
if (hide_vert == nullptr) {
return;
}
if (unode->grids) {
/* Already stored during allocation. */
}
else {
int allvert;
BKE_pbvh_node_num_verts(pbvh, node, nullptr, &allvert);
const int *vert_indices = BKE_pbvh_node_get_vert_indices(node);
for (int i = 0; i < allvert; i++) {
BLI_BITMAP_SET(unode->vert_hidden, i, hide_vert[vert_indices[i]]);
}
}
}
static void sculpt_undo_store_mask(Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
BKE_pbvh_vertex_iter_begin (ss->pbvh, static_cast<PBVHNode *>(unode->node), vd, PBVH_ITER_ALL) {
unode->mask[vd.i] = *vd.mask;
}
BKE_pbvh_vertex_iter_end;
}
static void sculpt_undo_store_color(Object *ob, SculptUndoNode *unode)
{
SculptSession *ss = ob->sculpt;
BLI_assert(BKE_pbvh_type(ss->pbvh) == PBVH_FACES);
int allvert;
BKE_pbvh_node_num_verts(ss->pbvh, static_cast<PBVHNode *>(unode->node), nullptr, &allvert);
/* NOTE: even with loop colors we still store (derived)
* vertex colors for original data lookup. */
BKE_pbvh_store_colors_vertex(ss->pbvh, unode->index, allvert, unode->col);
if (unode->loop_col && unode->totloop) {
BKE_pbvh_store_colors(ss->pbvh, unode->loop_index, unode->totloop, unode->loop_col);
}
}
static SculptUndoNodeGeometry *sculpt_undo_geometry_get(SculptUndoNode *unode)
{
if (!unode->geometry_original.is_initialized) {
return &unode->geometry_original;
}
BLI_assert(!unode->geometry_modified.is_initialized);
return &unode->geometry_modified;
}
static SculptUndoNode *sculpt_undo_geometry_push(Object *object, SculptUndoType type)
{
SculptUndoNode *unode = sculpt_undo_find_or_alloc_node_type(object, type);
unode->applied = false;
unode->geometry_clear_pbvh = true;
SculptUndoNodeGeometry *geometry = sculpt_undo_geometry_get(unode);
sculpt_undo_geometry_store_data(geometry, object);
return unode;
}
static void sculpt_undo_store_face_sets(SculptSession *ss, SculptUndoNode *unode)
{
unode->face_sets = static_cast<int *>(
MEM_malloc_arrayN(sizeof(*unode->face_sets), unode->faces_num, __func__));
PBVHFaceIter fd;
BKE_pbvh_face_iter_begin (ss->pbvh, static_cast<PBVHNode *>(unode->node), fd) {
unode->face_sets[fd.i] = fd.face_set ? *fd.face_set : SCULPT_FACE_SET_NONE;
}
BKE_pbvh_face_iter_end(fd);
}
static SculptUndoNode *sculpt_undo_bmesh_push(Object *ob, PBVHNode *node, SculptUndoType type)
{
UndoSculpt *usculpt = sculpt_undo_get_nodes();
SculptSession *ss = ob->sculpt;
PBVHVertexIter vd;
SculptUndoNode *unode = static_cast<SculptUndoNode *>(usculpt->nodes.first);
if (unode == nullptr) {
unode = MEM_cnew<SculptUndoNode>(__func__);
STRNCPY(unode->idname, ob->id.name);
unode->type = type;
unode->applied = true;
if (type == SCULPT_UNDO_DYNTOPO_END) {
unode->bm_entry = BM_log_entry_add(ss->bm_log);
BM_log_before_all_removed(ss->bm, ss->bm_log);
}
else if (type == SCULPT_UNDO_DYNTOPO_BEGIN) {
/* Store a copy of the mesh's current vertices, loops, and
* polys. A full copy like this is needed because entering
* dynamic-topology immediately does topological edits
* (converting polys to triangles) that the BMLog can't
* fully restore from. */
SculptUndoNodeGeometry *geometry = &unode->geometry_bmesh_enter;
sculpt_undo_geometry_store_data(geometry, ob);
unode->bm_entry = BM_log_entry_add(ss->bm_log);
BM_log_all_added(ss->bm, ss->bm_log);
}
else {
unode->bm_entry = BM_log_entry_add(ss->bm_log);
}
BLI_addtail(&usculpt->nodes, unode);
}
if (node) {
switch (type) {
case SCULPT_UNDO_COORDS:
case SCULPT_UNDO_MASK:
/* Before any vertex values get modified, ensure their
* original positions are logged. */
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) {
BM_log_vert_before_modified(ss->bm_log, vd.bm_vert, vd.cd_vert_mask_offset);
}
BKE_pbvh_vertex_iter_end;
break;
case SCULPT_UNDO_HIDDEN: {
GSetIterator gs_iter;
GSet *faces = BKE_pbvh_bmesh_node_faces(node);
BKE_pbvh_vertex_iter_begin (ss->pbvh, node, vd, PBVH_ITER_ALL) {
BM_log_vert_before_modified(ss->bm_log, vd.bm_vert, vd.cd_vert_mask_offset);
}
BKE_pbvh_vertex_iter_end;
GSET_ITER (gs_iter, faces) {
BMFace *f = static_cast<BMFace *>(BLI_gsetIterator_getKey(&gs_iter));
BM_log_face_modified(ss->bm_log, f);
}
break;
}
case SCULPT_UNDO_DYNTOPO_BEGIN:
case SCULPT_UNDO_DYNTOPO_END:
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE:
case SCULPT_UNDO_GEOMETRY:
case SCULPT_UNDO_FACE_SETS:
case SCULPT_UNDO_COLOR:
break;
}
}
return unode;
}
SculptUndoNode *SCULPT_undo_push_node(Object *ob, PBVHNode *node, SculptUndoType type)
{
SculptSession *ss = ob->sculpt;
SculptUndoNode *unode;
/* List is manipulated by multiple threads, so we lock. */
BLI_thread_lock(LOCK_CUSTOM1);
ss->needs_flush_to_id = 1;
if (ss->bm || ELEM(type, SCULPT_UNDO_DYNTOPO_BEGIN, SCULPT_UNDO_DYNTOPO_END)) {
/* Dynamic topology stores only one undo node per stroke,
* regardless of the number of PBVH nodes modified. */
unode = sculpt_undo_bmesh_push(ob, node, type);
BLI_thread_unlock(LOCK_CUSTOM1);
return unode;
}
if (type == SCULPT_UNDO_GEOMETRY) {
unode = sculpt_undo_geometry_push(ob, type);
BLI_thread_unlock(LOCK_CUSTOM1);
return unode;
}
if ((unode = SCULPT_undo_get_node(node, type))) {
BLI_thread_unlock(LOCK_CUSTOM1);
return unode;
}
unode = sculpt_undo_alloc_node(ob, node, type);
/* NOTE: If this ever becomes a bottleneck, make a lock inside of the node.
* so we release global lock sooner, but keep data locked for until it is
* fully initialized.
*/
if (unode->grids) {
int totgrid, *grids;
BKE_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, nullptr, nullptr, nullptr);
memcpy(unode->grids, grids, sizeof(int) * totgrid);
}
else {
const int *loop_indices;
int allvert, allloop;
BKE_pbvh_node_num_verts(ss->pbvh, static_cast<PBVHNode *>(unode->node), nullptr, &allvert);
const int *vert_indices = BKE_pbvh_node_get_vert_indices(node);
memcpy(unode->index, vert_indices, sizeof(int) * allvert);
if (unode->loop_index) {
BKE_pbvh_node_num_loops(ss->pbvh, static_cast<PBVHNode *>(unode->node), &allloop);
BKE_pbvh_node_get_loops(
ss->pbvh, static_cast<PBVHNode *>(unode->node), &loop_indices, nullptr);
if (allloop) {
memcpy(unode->loop_index, loop_indices, sizeof(int) * allloop);
unode->maxloop = BKE_object_get_original_mesh(ob)->totloop;
}
}
}
switch (type) {
case SCULPT_UNDO_COORDS:
sculpt_undo_store_coords(ob, unode);
break;
case SCULPT_UNDO_HIDDEN:
sculpt_undo_store_hidden(ob, unode);
break;
case SCULPT_UNDO_MASK:
if (pbvh_has_mask(ss->pbvh)) {
sculpt_undo_store_mask(ob, unode);
}
break;
case SCULPT_UNDO_COLOR:
sculpt_undo_store_color(ob, unode);
break;
case SCULPT_UNDO_DYNTOPO_BEGIN:
case SCULPT_UNDO_DYNTOPO_END:
case SCULPT_UNDO_DYNTOPO_SYMMETRIZE:
BLI_assert_msg(0, "Dynamic topology should've already been handled");
case SCULPT_UNDO_GEOMETRY:
break;
case SCULPT_UNDO_FACE_SETS:
sculpt_undo_store_face_sets(ss, unode);
break;
}
/* Store sculpt pivot. */
copy_v3_v3(unode->pivot_pos, ss->pivot_pos);
copy_v3_v3(unode->pivot_rot, ss->pivot_rot);
/* Store active shape key. */
if (ss->shapekey_active) {
STRNCPY(unode->shapeName, ss->shapekey_active->name);
}
else {
unode->shapeName[0] = '\0';
}
BLI_thread_unlock(LOCK_CUSTOM1);
return unode;
}
static bool sculpt_attribute_ref_equals(SculptAttrRef *a, SculptAttrRef *b)
{
return a->domain == b->domain && a->type == b->type && STREQ(a->name, b->name);
}
static void sculpt_save_active_attribute(Object *ob, SculptAttrRef *attr)
{
using namespace blender;
Mesh *mesh = BKE_object_get_original_mesh(ob);
attr->was_set = true;
attr->domain = NO_ACTIVE_LAYER;
attr->name[0] = 0;
if (!mesh) {
return;
}
const char *name = mesh->active_color_attribute;
const bke::AttributeAccessor attributes = mesh->attributes();
const std::optional<bke::AttributeMetaData> meta_data = attributes.lookup_meta_data(name);
if (!meta_data) {
return;
}
if (!(ATTR_DOMAIN_AS_MASK(meta_data->domain) & ATTR_DOMAIN_MASK_COLOR) ||
!(CD_TYPE_AS_MASK(meta_data->data_type) & CD_MASK_COLOR_ALL))
{
return;
}
attr->domain = meta_data->domain;
STRNCPY(attr->name, name);
attr->type = meta_data->data_type;
}
void SCULPT_undo_push_begin(Object *ob, const wmOperator *op)
{
SCULPT_undo_push_begin_ex(ob, op->type->name);
}
void SCULPT_undo_push_begin_ex(Object *ob, const char *name)
{
UndoStack *ustack = ED_undo_stack_get();
if (ob != nullptr) {
/* If possible, we need to tag the object and its geometry data as 'changed in the future' in
* the previous undo step if it's a memfile one. */
ED_undosys_stack_memfile_id_changed_tag(ustack, &ob->id);
ED_undosys_stack_memfile_id_changed_tag(ustack, static_cast<ID *>(ob->data));
}
/* Special case, we never read from this. */
bContext *C = nullptr;
SculptUndoStep *us = (SculptUndoStep *)BKE_undosys_step_push_init_with_type(
ustack, C, name, BKE_UNDOSYS_TYPE_SCULPT);
if (!us->active_color_start.was_set) {
sculpt_save_active_attribute(ob, &us->active_color_start);
}
/* Set end attribute in case SCULPT_undo_push_end is not called,
* so we don't end up with corrupted state.
*/
if (!us->active_color_end.was_set) {
sculpt_save_active_attribute(ob, &us->active_color_end);
us->active_color_end.was_set = false;
}
}
void SCULPT_undo_push_end(Object *ob)
{
SCULPT_undo_push_end_ex(ob, false);
}
void SCULPT_undo_push_end_ex(Object *ob, const bool use_nested_undo)
{
UndoSculpt *usculpt = sculpt_undo_get_nodes();
SculptUndoNode *unode;
/* We don't need normals in the undo stack. */
for (unode = static_cast<SculptUndoNode *>(usculpt->nodes.first); unode; unode = unode->next) {
if (unode->no) {
usculpt->undo_size -= MEM_allocN_len(unode->no);
MEM_freeN(unode->no);
unode->no = nullptr;
}
}
/* We could remove this and enforce all callers run in an operator using 'OPTYPE_UNDO'. */
wmWindowManager *wm = static_cast<wmWindowManager *>(G_MAIN->wm.first);
if (wm->op_undo_depth == 0 || use_nested_undo) {
UndoStack *ustack = ED_undo_stack_get();
BKE_undosys_step_push(ustack, nullptr, nullptr);
if (wm->op_undo_depth == 0) {
BKE_undosys_stack_limit_steps_and_memory_defaults(ustack);
}
WM_file_tag_modified();
}
UndoStack *ustack = ED_undo_stack_get();
SculptUndoStep *us = (SculptUndoStep *)BKE_undosys_stack_init_or_active_with_type(
ustack, BKE_UNDOSYS_TYPE_SCULPT);
sculpt_save_active_attribute(ob, &us->active_color_end);
sculpt_undo_print_nodes(ob, nullptr);
}
/* -------------------------------------------------------------------- */
/** \name Implements ED Undo System
* \{ */
static void sculpt_undo_set_active_layer(bContext *C, SculptAttrRef *attr)
{
if (attr->domain == ATTR_DOMAIN_AUTO) {
return;
}
Object *ob = CTX_data_active_object(C);
Mesh *me = BKE_object_get_original_mesh(ob);
SculptAttrRef existing;
sculpt_save_active_attribute(ob, &existing);
CustomDataLayer *layer;
layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
/* Temporary fix for #97408. This is a fundamental
* bug in the undo stack; the operator code needs to push
* an extra undo step before running an operator if a
* non-memfile undo system is active.
*
* For now, detect if the layer does exist but with a different
* domain and just unconvert it.
*/
if (!layer) {
layer = BKE_id_attribute_search(&me->id, attr->name, CD_MASK_PROP_ALL, ATTR_DOMAIN_MASK_ALL);
if (layer) {
if (ED_geometry_attribute_convert(
me, attr->name, eCustomDataType(attr->type), attr->domain, nullptr))
{
layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
}
}
}
if (!layer) {
/* Memfile undo killed the layer; re-create it. */
CustomData *cdata = attr->domain == ATTR_DOMAIN_POINT ? &me->vdata : &me->ldata;
int totelem = attr->domain == ATTR_DOMAIN_POINT ? me->totvert : me->totloop;
CustomData_add_layer_named(
cdata, eCustomDataType(attr->type), CD_SET_DEFAULT, totelem, attr->name);
layer = BKE_id_attribute_find(&me->id, attr->name, attr->type, attr->domain);
}
if (layer) {
BKE_id_attributes_active_color_set(&me->id, layer->name);
if (ob->sculpt && ob->sculpt->pbvh) {
BKE_pbvh_update_active_vcol(ob->sculpt->pbvh, me);
if (!sculpt_attribute_ref_equals(&existing, attr)) {
BKE_pbvh_update_vertex_data(ob->sculpt->pbvh, PBVH_UpdateColor);
}
}
}
}
static void sculpt_undosys_step_encode_init(bContext * /*C*/, UndoStep *us_p)
{
SculptUndoStep *us = (SculptUndoStep *)us_p;
/* Dummy, memory is cleared anyway. */
BLI_listbase_clear(&us->data.nodes);
}
static bool sculpt_undosys_step_encode(bContext * /*C*/, Main *bmain, UndoStep *us_p)
{
/* Dummy, encoding is done along the way by adding tiles
* to the current 'SculptUndoStep' added by encode_init. */
SculptUndoStep *us = (SculptUndoStep *)us_p;
us->step.data_size = us->data.undo_size;
SculptUndoNode *unode = static_cast<SculptUndoNode *>(us->data.nodes.last);
if (unode && unode->type == SCULPT_UNDO_DYNTOPO_END) {
us->step.use_memfile_step = true;
}
us->step.is_applied = true;
if (!BLI_listbase_is_empty(&us->data.nodes)) {
bmain->is_memfile_undo_flush_needed = true;
}
return true;
}
static void sculpt_undosys_step_decode_undo_impl(bContext *C,
Depsgraph *depsgraph,
SculptUndoStep *us)
{
BLI_assert(us->step.is_applied == true);
sculpt_undo_restore_list(C, depsgraph, &us->data.nodes);
us->step.is_applied = false;
sculpt_undo_print_nodes(CTX_data_active_object(C), nullptr);
}
static void sculpt_undosys_step_decode_redo_impl(bContext *C,
Depsgraph *depsgraph,
SculptUndoStep *us)
{
BLI_assert(us->step.is_applied == false);
sculpt_undo_restore_list(C, depsgraph, &us->data.nodes);
us->step.is_applied = true;
sculpt_undo_print_nodes(CTX_data_active_object(C), nullptr);
}
static void sculpt_undosys_step_decode_undo(bContext *C,
Depsgraph *depsgraph,
SculptUndoStep *us,
const bool is_final)
{
/* Walk forward over any applied steps of same type,
* then walk back in the next loop, un-applying them. */
SculptUndoStep *us_iter = us;
while (us_iter->step.next && (us_iter->step.next->type == us_iter->step.type)) {
if (us_iter->step.next->is_applied == false) {
break;
}
us_iter = (SculptUndoStep *)us_iter->step.next;
}
while ((us_iter != us) || (!is_final && us_iter == us)) {
BLI_assert(us_iter->step.type == us->step.type); /* Previous loop ensures this. */
sculpt_undo_set_active_layer(C, &((SculptUndoStep *)us_iter)->active_color_start);
sculpt_undosys_step_decode_undo_impl(C, depsgraph, us_iter);
if (us_iter == us) {
if (us_iter->step.prev && us_iter->step.prev->type == BKE_UNDOSYS_TYPE_SCULPT) {
sculpt_undo_set_active_layer(C, &((SculptUndoStep *)us_iter->step.prev)->active_color_end);
}
break;
}
us_iter = (SculptUndoStep *)us_iter->step.prev;
}
}
static void sculpt_undosys_step_decode_redo(bContext *C, Depsgraph *depsgraph, SculptUndoStep *us)
{
SculptUndoStep *us_iter = us;
while (us_iter->step.prev && (us_iter->step.prev->type == us_iter->step.type)) {
if (us_iter->step.prev->is_applied == true) {
break;
}
us_iter = (SculptUndoStep *)us_iter->step.prev;
}
while (us_iter && (us_iter->step.is_applied == false)) {
sculpt_undo_set_active_layer(C, &((SculptUndoStep *)us_iter)->active_color_start);
sculpt_undosys_step_decode_redo_impl(C, depsgraph, us_iter);
if (us_iter == us) {
sculpt_undo_set_active_layer(C, &((SculptUndoStep *)us_iter)->active_color_end);
break;
}
us_iter = (SculptUndoStep *)us_iter->step.next;
}
}
static void sculpt_undosys_step_decode(
bContext *C, Main *bmain, UndoStep *us_p, const eUndoStepDir dir, bool is_final)
{
/* NOTE: behavior for undo/redo closely matches image undo. */
BLI_assert(dir != STEP_INVALID);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
/* Ensure sculpt mode. */
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob && (ob->type == OB_MESH)) {
if (ob->mode & (OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT)) {
/* Pass. */
}
else {
ED_object_mode_generic_exit(bmain, depsgraph, scene, ob);
/* Sculpt needs evaluated state.
* NOTE: needs to be done here, as #ED_object_mode_generic_exit will usually invalidate
* (some) evaluated data. */
BKE_scene_graph_evaluated_ensure(depsgraph, bmain);
Mesh *me = static_cast<Mesh *>(ob->data);
/* Don't add sculpt topology undo steps when reading back undo state.
* The undo steps must enter/exit for us. */
me->flag &= ~ME_SCULPT_DYNAMIC_TOPOLOGY;
ED_object_sculptmode_enter_ex(bmain, depsgraph, scene, ob, true, nullptr);
}
if (ob->sculpt) {
ob->sculpt->needs_flush_to_id = 1;
}
bmain->is_memfile_undo_flush_needed = true;
}
else {
BLI_assert(0);
return;
}
}
SculptUndoStep *us = (SculptUndoStep *)us_p;
if (dir == STEP_UNDO) {
sculpt_undosys_step_decode_undo(C, depsgraph, us, is_final);
}
else if (dir == STEP_REDO) {
sculpt_undosys_step_decode_redo(C, depsgraph, us);
}
}
static void sculpt_undosys_step_free(UndoStep *us_p)
{
SculptUndoStep *us = (SculptUndoStep *)us_p;
sculpt_undo_free_list(&us->data.nodes);
}
void ED_sculpt_undo_geometry_begin(Object *ob, const wmOperator *op)
{
SCULPT_undo_push_begin(ob, op);
SCULPT_undo_push_node(ob, nullptr, SCULPT_UNDO_GEOMETRY);
}
void ED_sculpt_undo_geometry_begin_ex(Object *ob, const char *name)
{
SCULPT_undo_push_begin_ex(ob, name);
SCULPT_undo_push_node(ob, nullptr, SCULPT_UNDO_GEOMETRY);
}
void ED_sculpt_undo_geometry_end(Object *ob)
{
SCULPT_undo_push_node(ob, nullptr, SCULPT_UNDO_GEOMETRY);
SCULPT_undo_push_end(ob);
}
void ED_sculpt_undosys_type(UndoType *ut)
{
ut->name = "Sculpt";
ut->poll = nullptr; /* No poll from context for now. */
ut->step_encode_init = sculpt_undosys_step_encode_init;
ut->step_encode = sculpt_undosys_step_encode;
ut->step_decode = sculpt_undosys_step_decode;
ut->step_free = sculpt_undosys_step_free;
ut->flags = UNDOTYPE_FLAG_DECODE_ACTIVE_STEP;
ut->step_size = sizeof(SculptUndoStep);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
static UndoSculpt *sculpt_undosys_step_get_nodes(UndoStep *us_p)
{
SculptUndoStep *us = (SculptUndoStep *)us_p;
return &us->data;
}
static UndoSculpt *sculpt_undo_get_nodes(void)
{
UndoStack *ustack = ED_undo_stack_get();
UndoStep *us = BKE_undosys_stack_init_or_active_with_type(ustack, BKE_UNDOSYS_TYPE_SCULPT);
return us ? sculpt_undosys_step_get_nodes(us) : nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Undo for changes happening on a base mesh for multires sculpting.
*
* Use this for multires operators which changes base mesh and which are to be
* possible. Example of such operators is Apply Base.
*
* Usage:
*
* static int operator_exec((bContext *C, wmOperator *op) {
*
* ED_sculpt_undo_push_mixed_begin(C, op->type->name);
* // Modify base mesh.
* ED_sculpt_undo_push_mixed_end(C, op->type->name);
*
* return OPERATOR_FINISHED;
* }
*
* If object is not in sculpt mode or sculpt does not happen on multires then
* regular ED_undo_push() is used.
* *
* \{ */
static bool sculpt_undo_use_multires_mesh(bContext *C)
{
if (BKE_paintmode_get_active_from_context(C) != PAINT_MODE_SCULPT) {
return false;
}
Object *object = CTX_data_active_object(C);
SculptSession *sculpt_session = object->sculpt;
return sculpt_session->multires.active;
}
static void sculpt_undo_push_all_grids(Object *object)
{
SculptSession *ss = object->sculpt;
/* It is possible that undo push is done from an object state where there is no PBVH. This
* happens, for example, when an operation which tagged for geometry update was performed prior
* to the current operation without making any stroke in between.
*
* Skip pushing nodes based on the following logic: on redo SCULPT_UNDO_COORDS will ensure
* PBVH for the new base geometry, which will have same coordinates as if we create PBVH here. */
if (ss->pbvh == nullptr) {
return;
}
Vector<PBVHNode *> nodes = blender::bke::pbvh::search_gather(ss->pbvh, nullptr, nullptr);
for (PBVHNode *node : nodes) {
SculptUndoNode *unode = SCULPT_undo_push_node(object, node, SCULPT_UNDO_COORDS);
unode->node = nullptr;
}
}
void ED_sculpt_undo_push_multires_mesh_begin(bContext *C, const char *str)
{
if (!sculpt_undo_use_multires_mesh(C)) {
return;
}
Object *object = CTX_data_active_object(C);
SCULPT_undo_push_begin_ex(object, str);
SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, nullptr, SCULPT_UNDO_GEOMETRY);
geometry_unode->geometry_clear_pbvh = false;
sculpt_undo_push_all_grids(object);
}
void ED_sculpt_undo_push_multires_mesh_end(bContext *C, const char *str)
{
if (!sculpt_undo_use_multires_mesh(C)) {
ED_undo_push(C, str);
return;
}
Object *object = CTX_data_active_object(C);
SculptUndoNode *geometry_unode = SCULPT_undo_push_node(object, nullptr, SCULPT_UNDO_GEOMETRY);
geometry_unode->geometry_clear_pbvh = false;
SCULPT_undo_push_end(object);
}
/** \} */