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182e97a2cd4bdca9709dbbd1a4e6c175aed448a6
goo-engine/source/blender/render/intern/include
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Bastien Montagne 9b0ab89067 Follow up to previous commit: tweak RE_RAYTRACE_EPSILON (correction value used
when checking neighbor faces against shadowing).
2014-04-21 20:27:19 +02:00
..
envmap.h
…
initrender.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
occlusion.h
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pixelblending.h
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pixelshading.h
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pointdensity.h
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raycounter.h
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rayintersection.h
Follow up to previous commit: tweak RE_RAYTRACE_EPSILON (correction value used
2014-04-21 20:27:19 +02:00
rayobject.h
Blender Internal: remove BLI BVH for raytracing.
2014-04-11 13:20:41 +02:00
render_result.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
render_types.h
Code cleanup: use bools where possible
2014-02-03 19:35:44 +11:00
rendercore.h
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renderdatabase.h
Fix T39735: New auto smooth creates artifacts with flat shaded faces(BI)
2014-04-21 20:27:19 +02:00
renderpipeline.h
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shadbuf.h
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shading.h
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sss.h
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strand.h
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sunsky.h
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texture_ocean.h
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texture.h
Style cleanup
2014-03-31 05:46:19 +11:00
volume_precache.h
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volumetric.h
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voxeldata.h
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zbuf.h
…
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