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1c8a91d4df9593f3a24efbf945afabb0efa80ccc
goo-engine/source/blender/gpu/intern
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Brecht Van Lommel 0a4814a6d0 Fix #28766: object properties > display > transparency no longer worked in solid
draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
..
gpu_buffers.c
whitespace edits, make formatting for functions consustent at least within the file.
2011-09-28 05:53:40 +00:00
gpu_codegen.c
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
2011-09-12 09:47:28 +00:00
gpu_codegen.h
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
gpu_draw.c
Fix #28766: object properties > display > transparency no longer worked in solid
2011-10-05 15:28:02 +00:00
gpu_extensions.c
- fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d)
2011-09-16 06:47:01 +00:00
gpu_material.c
Bump maps flip: now white means salience, black means concavity
2011-09-30 09:55:21 +00:00
gpu_shader_material.glsl
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
gpu_shader_material.glsl.c
Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport
2011-09-12 09:47:28 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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