1dfc7942d3
This commit restores Grease Pencil functionality for the Nodes Editor. Grease Pencil data is now stored at the NodeTree level, which means that annotations remain with the NodeTree they were made for. Possible TODO's: * In future, it may be worth investigating attaching Grease Pencil data to individual nodes, to allow annotations to stay attached to nodes as they are moved * Include the settings for the 'active node' in a panel in the new NKEY region where the Grease Pencil buttons appear.
390 lines
9.2 KiB
C
390 lines
9.2 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BKE_colortools.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "BKE_node.h"
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#include "ED_render.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "RNA_access.h"
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#include "node_intern.h" // own include
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/* ******************** manage regions ********************* */
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ARegion *node_has_buttons_region(ScrArea *sa)
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{
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ARegion *ar, *arnew;
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_UI)
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return ar;
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/* add subdiv level; after header */
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for(ar= sa->regionbase.first; ar; ar= ar->next)
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if(ar->regiontype==RGN_TYPE_HEADER)
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break;
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/* is error! */
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if(ar==NULL) return NULL;
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arnew= MEM_callocN(sizeof(ARegion), "buttons for node");
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BLI_insertlinkafter(&sa->regionbase, ar, arnew);
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arnew->regiontype= RGN_TYPE_UI;
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arnew->alignment= RGN_ALIGN_RIGHT;
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arnew->flag = RGN_FLAG_HIDDEN;
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return arnew;
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}
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/* ******************** default callbacks for node space ***************** */
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static SpaceLink *node_new(const bContext *C)
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{
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ARegion *ar;
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SpaceNode *snode;
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snode= MEM_callocN(sizeof(SpaceNode), "initnode");
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snode->spacetype= SPACE_NODE;
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/* header */
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ar= MEM_callocN(sizeof(ARegion), "header for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_HEADER;
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ar->alignment= RGN_ALIGN_BOTTOM;
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/* buttons/list view */
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ar= MEM_callocN(sizeof(ARegion), "buttons for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_UI;
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ar->alignment= RGN_ALIGN_RIGHT;
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ar->flag = RGN_FLAG_HIDDEN;
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/* main area */
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ar= MEM_callocN(sizeof(ARegion), "main area for node");
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BLI_addtail(&snode->regionbase, ar);
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ar->regiontype= RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin= -10.0f;
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ar->v2d.tot.ymin= -10.0f;
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ar->v2d.tot.xmax= 512.0f;
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ar->v2d.tot.ymax= 512.0f;
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ar->v2d.cur.xmin= 0.0f;
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ar->v2d.cur.ymin= 0.0f;
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ar->v2d.cur.xmax= 512.0f;
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ar->v2d.cur.ymax= 512.0f;
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ar->v2d.min[0]= 1.0f;
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ar->v2d.min[1]= 1.0f;
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ar->v2d.max[0]= 32000.0f;
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ar->v2d.max[1]= 32000.0f;
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ar->v2d.minzoom= 0.2f;
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ar->v2d.maxzoom= 1.21f;
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ar->v2d.scroll= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM);
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ar->v2d.keepzoom= V2D_LIMITZOOM|V2D_KEEPASPECT;
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ar->v2d.keeptot= 0;
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return (SpaceLink *)snode;
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}
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/* not spacelink itself */
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static void node_free(SpaceLink *sl)
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{
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}
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/* spacetype; init callback */
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static void node_init(struct wmWindowManager *wm, ScrArea *sa)
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{
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}
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static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
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{
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/* preview renders */
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switch(wmn->category) {
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case NC_SCENE:
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if(wmn->data==ND_NODES)
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ED_area_tag_refresh(sa);
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break;
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case NC_WM:
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if(wmn->data==ND_FILEREAD)
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ED_area_tag_refresh(sa);
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break;
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/* future: add ID checks? */
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case NC_MATERIAL:
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if(wmn->data==ND_SHADING)
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ED_area_tag_refresh(sa);
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break;
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case NC_TEXTURE:
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if(wmn->data==ND_NODES)
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ED_area_tag_refresh(sa);
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break;
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case NC_TEXT:
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/* pynodes */
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if(wmn->data==ND_SHADING)
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ED_area_tag_refresh(sa);
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break;
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case NC_SPACE:
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if(wmn->data==ND_SPACE_NODE)
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ED_area_tag_refresh(sa);
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else if(wmn->data==ND_SPACE_NODE_VIEW)
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ED_area_tag_redraw(sa);
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break;
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}
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}
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static void node_area_refresh(const struct bContext *C, struct ScrArea *sa)
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{
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/* default now: refresh node is starting preview */
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SpaceNode *snode= sa->spacedata.first;
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snode_set_context(snode, CTX_data_scene(C));
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if(snode->nodetree) {
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if(snode->treetype==NTREE_SHADER) {
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Material *ma= (Material *)snode->id;
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if(ma->use_nodes)
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ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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Scene *scene= (Scene *)snode->id;
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if(scene->use_nodes)
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snode_composite_job(C, sa);
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}
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else if(snode->treetype==NTREE_TEXTURE) {
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Tex *tex= (Tex *)snode->id;
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if(tex->use_nodes) {
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ED_preview_shader_job(C, sa, snode->id, NULL, NULL, 100, 100, PR_NODE_RENDER);
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}
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}
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}
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}
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static SpaceLink *node_duplicate(SpaceLink *sl)
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{
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SpaceNode *snoden= MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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snoden->nodetree= NULL;
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return (SpaceLink *)snoden;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void node_buttons_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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ED_region_panels_init(wm, ar);
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keymap= WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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}
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static void node_buttons_area_draw(const bContext *C, ARegion *ar)
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{
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ED_region_panels(C, ar, 1, NULL, -1);
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}
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/* Initialise main area, setting handlers. */
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static void node_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymaps */
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keymap= WM_keymap_find(wm->defaultconf, "Node Generic", SPACE_NODE, 0);
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WM_event_add_keymap_handler(&ar->handlers, keymap);
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keymap= WM_keymap_find(wm->defaultconf, "Node", SPACE_NODE, 0);
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void node_main_area_draw(const bContext *C, ARegion *ar)
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{
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View2D *v2d= &ar->v2d;
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drawnodespace(C, ar, v2d);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void node_header_area_init(wmWindowManager *wm, ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void node_header_area_draw(const bContext *C, ARegion *ar)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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Scene *scene= CTX_data_scene(C);
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/* find and set the context */
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snode_set_context(snode, scene);
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ED_region_header(C, ar);
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}
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/* used for header + main area */
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static void node_region_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch(wmn->category) {
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case NC_SCENE:
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case NC_MATERIAL:
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case NC_TEXTURE:
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case NC_NODE:
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ED_region_tag_redraw(ar);
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break;
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}
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}
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static int node_context(const bContext *C, const char *member, bContextDataResult *result)
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{
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SpaceNode *snode= CTX_wm_space_node(C);
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if(CTX_data_dir(member)) {
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static const char *dir[] = {"selected_nodes", NULL};
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CTX_data_dir_set(result, dir);
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return 1;
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}
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else if(CTX_data_equals(member, "selected_nodes")) {
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bNode *node;
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for(next_node(snode->edittree); (node=next_node(NULL));) {
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if(node->flag & SELECT) {
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CTX_data_list_add(result, &snode->edittree->id, &RNA_Node, node);
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}
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}
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return 1;
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}
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return 0;
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_node(void)
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{
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SpaceType *st= MEM_callocN(sizeof(SpaceType), "spacetype node");
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ARegionType *art;
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st->spaceid= SPACE_NODE;
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st->new= node_new;
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st->free= node_free;
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st->init= node_init;
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st->duplicate= node_duplicate;
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st->operatortypes= node_operatortypes;
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st->keymap= node_keymap;
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st->listener= node_area_listener;
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st->refresh= node_area_refresh;
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st->context= node_context;
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/* regions: main window */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_WINDOW;
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art->init= node_main_area_init;
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art->draw= node_main_area_draw;
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art->listener= node_region_listener;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_GPENCIL;
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BLI_addhead(&st->regiontypes, art);
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/* regions: header */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_HEADER;
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art->minsizey= HEADERY;
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_VIEW2D|ED_KEYMAP_FRAMES;
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art->listener= node_region_listener;
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art->init= node_header_area_init;
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art->draw= node_header_area_draw;
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BLI_addhead(&st->regiontypes, art);
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node_menus_register(art);
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/* regions: listview/buttons */
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art= MEM_callocN(sizeof(ARegionType), "spacetype node region");
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art->regionid = RGN_TYPE_UI;
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art->minsizex= 180; // XXX
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art->keymapflag= ED_KEYMAP_UI|ED_KEYMAP_FRAMES;
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art->listener= node_region_listener;
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art->init= node_buttons_area_init;
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art->draw= node_buttons_area_draw;
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BLI_addhead(&st->regiontypes, art);
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node_buttons_register(art);
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BKE_spacetype_register(st);
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}
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