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dillongoostudios/goo-engine
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goo-engine/source/blender/render/intern/include
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Brecht Van Lommel 9dd1bcfdfb Render instancing can now also handle the same object in multiple,
non-animated dupligroups.
2008-01-21 22:10:14 +00:00
..
envmap.h
…
gammaCorrectionTables.h
…
initrender.h
…
occlusion.h
Approximate Ambient Occlusion
2008-01-17 19:27:16 +00:00
pixelblending.h
Next stage of RenderPipe refactor: now everything within the pixel was
2006-12-05 16:43:01 +00:00
pixelshading.h
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
render_types.h
Render instancing can now also handle the same object in multiple,
2008-01-21 22:10:14 +00:00
rendercore.h
Render Instancing
2007-12-15 20:41:45 +00:00
renderdatabase.h
Approximate Ambient Occlusion
2008-01-17 19:27:16 +00:00
renderpipeline.h
…
shadbuf.h
Render control feature: shader-level shadowbuffer bias
2008-01-17 19:01:58 +00:00
shading.h
Approximate Ambient Occlusion
2008-01-17 19:27:16 +00:00
sss.h
Subsurface scattering:
2007-05-03 21:37:52 +00:00
strand.h
Strand render shadow now only renders lines for shadow instead
2008-01-14 10:00:20 +00:00
texture.h
Added names to UV and vertex color layers, and display them as a list.
2006-12-21 13:47:27 +00:00
zbuf.h
Threaded Shadowbuffers Creation
2007-12-17 21:04:22 +00:00
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