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goo-engine
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2004e08964685279b4e2bb3750ca54b6b1c00c61
goo-engine
/
source
/
gameengine
/
SceneGraph
T
History
Benoit Bolsee
44314581dc
Mem leak fixed in sound buffer & parent invert node
2008-03-01 19:29:01 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
SG_BBox.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_BBox.h
…
SG_Controller.cpp
…
SG_Controller.h
…
SG_IObject.cpp
Mem leak fixed in sound buffer & parent invert node
2008-03-01 19:29:01 +00:00
SG_IObject.h
…
SG_Node.cpp
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
2006-05-22 21:03:43 +00:00
SG_Node.h
This is patch
#6825
(The patch missed a couple of them but
2007-06-25 20:15:36 +00:00
SG_ParentRelation.h
…
SG_Spatial.cpp
…
SG_Spatial.h
…
SG_Tree.cpp
moved source and text to american spelling
2007-04-04 13:18:41 +00:00
SG_Tree.h
moved source and text to american spelling
2007-04-04 13:18:41 +00:00