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goo-engine
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20f0e2f342b572ce776ef22b2debcf9532894dea
goo-engine
/
intern
/
cycles
/
kernel
/
split
T
History
Brecht Van Lommel
999d5a6785
Cycles CUDA: reduce stack memory by reusing ShaderData.
...
57% less for path and 48% less for branched path.
2016-05-23 22:29:24 +02:00
..
kernel_background_buffer_update.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_data_init.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_direct_lighting.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_holdout_emission_blurring_pathtermination_ao.h
Cycles: Remove unused argument from the split kernel functions
2015-11-01 17:22:42 +05:00
kernel_lamp_emission.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_next_iteration_setup.h
Cycles: Cleanup, indentation and braces
2016-02-03 15:00:55 +01:00
kernel_scene_intersect.h
Cycles: Remove some unused variables from split kernel function
2016-01-29 18:54:46 +01:00
kernel_shader_eval.h
Cycles: Refactor how we pass bounce info to light path node.
2016-01-06 23:43:29 +01:00
kernel_shadow_blocked.h
Cycles CUDA: reduce stack memory by reusing ShaderData.
2016-05-23 22:29:24 +02:00
kernel_split_common.h
Cycles: Code cleanup, split kernel
2015-05-27 13:08:17 +05:00
kernel_sum_all_radiance.h
Cycles: Partially revert previous commit
2015-11-01 21:01:12 +05:00