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goo-engine/source/gameengine/Physics/Bullet
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Mitchell Stokes 2e20c16897 Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update
The Bullet 2.82 update uses a different method for ray casting that
seems incompatible with our older files. So, for now we just force the
vehicle physics to use the older ray casting method.
2014-05-16 10:44:01 -07:00
..
CcdGraphicController.cpp
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdGraphicController.h
BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code.
2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
2014-04-23 19:39:57 -07:00
CcdPhysicsController.h
Code Cleanup: remove unused m_contactProcessingThreshold
2014-05-08 14:22:47 +10:00
CcdPhysicsEnvironment.cpp
Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update
2014-05-16 10:44:01 -07:00
CcdPhysicsEnvironment.h
BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment
2014-04-23 18:39:33 -07:00
CMakeLists.txt
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SConscript
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