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dillongoostudios/goo-engine
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26541afc8b9bfa0b11ecd2dcdab120cfcfff5d92
goo-engine/source
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Campbell Barton 26541afc8b code style: use switch for IDP_EqualsProperties()
2012-10-31 19:42:02 +00:00
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blender
code style: use switch for IDP_EqualsProperties()
2012-10-31 19:42:02 +00:00
blenderplayer
YACBSF. Yet Another Classic Blenderplayer Stub Fix.
2012-10-29 18:00:29 +00:00
creator
add --debug-handlers so --debug-events isnt so noisy.
2012-10-27 15:05:12 +00:00
darwin
initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f
2012-09-07 15:44:20 +00:00
gameengine
BGE: Committing patch #32291 "Updated profiling layout for BGE" from Angus Hollands (agoose77). This patch adds a headers for the profiling information and for the debug properties so they are no longer jumbled together. It also modifies how debug properties are displayed; changes "swap" to "Frametime"; and changes the display from seconds to ms, which is much more useful.
2012-10-30 22:45:08 +00:00
icons
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tests
no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and
2012-10-31 17:03:31 +00:00
CMakeLists.txt
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SConscript
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