This website requires JavaScript.
Explore
Help
Sign In
dillongoostudios
/
goo-engine
Watch
3
Star
0
Fork
0
You've already forked goo-engine
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
2976a38fd9aeeadfbcef743ce1663e613b4508b3
goo-engine
/
source
/
gameengine
/
Physics
/
common
T
History
Benoit Bolsee
3cf5b1d6fb
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
..
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
…
PHY_DynamicTypes.h
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
PHY_IMotionState.cpp
…
PHY_IMotionState.h
…
PHY_IPhysicsController.cpp
…
PHY_IPhysicsController.h
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
PHY_IPhysicsEnvironment.cpp
…
PHY_IPhysicsEnvironment.h
Radar/Near sensor performance problem fixed
2008-03-01 19:17:37 +00:00
PHY_IVehicle.cpp
added more game-engine physics vehicle infrastructure.
2006-01-30 20:49:41 +00:00
PHY_IVehicle.h
Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x
2006-11-21 00:53:40 +00:00
PHY_Pro.h
…
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00