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dillongoostudios/goo-engine
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goo-engine/source/gameengine
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Erwin Coumans b7a465b437 when recording physics keyframes, always run at a fixed framerate (not variable/real-time)
2005-10-30 07:25:36 +00:00
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BlenderRoutines
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Converter
Ack! Recently the get_ipocurve was added in the game engine, for baking
2005-10-10 18:57:55 +00:00
Expressions
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GameLogic
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GamePlayer
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Ketsji
when recording physics keyframes, always run at a fixed framerate (not variable/real-time)
2005-10-30 07:25:36 +00:00
Network
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Physics
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
PyDoc
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Rasterizer
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SceneGraph
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Makefile
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SConscript
updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode.
2005-10-23 17:55:19 +00:00
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