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goo-engine
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2dfd795bd2e698d19dd8a1eeac2992e047aaec9b
goo-engine
/
source
/
blender
/
gpu
/
shaders
T
History
Brecht Van Lommel
e50ed90e4d
Fix T53348: Cycles difference between gradient texture on CPU and GPU.
2017-11-23 17:14:04 +01:00
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gpu_shader_basic_frag.glsl
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gpu_shader_basic_geom.glsl
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gpu_shader_basic_vert.glsl
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gpu_shader_fire_frag.glsl
Fix T47639: OpenGL render with smoke and fire incorrect when using
2016-08-28 16:50:59 +02:00
gpu_shader_fx_depth_resolve.glsl
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gpu_shader_fx_dof_frag.glsl
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gpu_shader_fx_dof_hq_frag.glsl
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gpu_shader_fx_dof_hq_geo.glsl
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gpu_shader_fx_dof_hq_vert.glsl
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gpu_shader_fx_dof_vert.glsl
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gpu_shader_fx_lib.glsl
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gpu_shader_fx_ssao_frag.glsl
Fix T51216: SSAO attenuation not being scale invariant.
2017-04-15 00:43:22 +02:00
gpu_shader_fx_vert.glsl
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gpu_shader_geometry.glsl
Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode
2016-08-30 12:12:46 +02:00
gpu_shader_material.glsl
Fix T53348: Cycles difference between gradient texture on CPU and GPU.
2017-11-23 17:14:04 +01:00
gpu_shader_sep_gaussian_blur_frag.glsl
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gpu_shader_sep_gaussian_blur_vert.glsl
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gpu_shader_smoke_frag.glsl
Viewport smoke: add support to render the volume using a color ramp.
2016-10-30 12:29:05 +01:00
gpu_shader_smoke_vert.glsl
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gpu_shader_vertex_world.glsl
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gpu_shader_vertex.glsl
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gpu_shader_vsm_store_frag.glsl
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gpu_shader_vsm_store_vert.glsl
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