2e4a3bae67
Currently, the geometry nodes modifier always creates a time dependency if there is a bake animation node, even if there is no bake. Changing this is not entirely trivial, because it is only known during evaluation if there is baked data. Making `Still` the default works around that issue in many cases where the Bake node is in a node group asset that does not depend on time. Furthermore, it's nice to have the "cheaper" version of the node by default, which is baking a single frame, instead of baking everything. Pull Request: https://projects.blender.org/blender/blender/pulls/117999