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dillongoostudios/goo-engine
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31f978c8efdfd88d2cf2b5d9ae7c5d91c81e13d3
goo-engine/source/gameengine/Physics
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Mitchell Stokes 18f134304c BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
..
Bullet
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
common
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
Dummy
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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