805c58d9ec
The workaround for shader draw parameters isn't working for OpenGL. The reason is that it isn't looking for the correct attribute to attach the buffer to. This fixes the issue that all objects where drawn using the unit matrix when starting blender with `--debug-gpu-force-workarounds`.  Fixes #112641 Pull Request: https://projects.blender.org/blender/blender/pulls/112668