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goo-engine
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3a369128b43a9d19846151de8a37e8a07ca2f423
goo-engine
/
source
/
gameengine
/
VideoTexture
T
History
Campbell Barton
2406ebe1a4
- added back zlib include (needed for win32).
...
- use list append in more places. - remove non existing include dir.
2010-09-07 01:13:10 +00:00
..
BlendType.h
…
blendVideoTex.cpp
A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix)
2010-06-16 08:36:18 +00:00
CMakeLists.txt
- added back zlib include (needed for win32).
2010-09-07 01:13:10 +00:00
Common.h
…
Exception.cpp
VideoTexture: improvements to image data access API.
2010-02-21 22:20:00 +00:00
Exception.h
VideoTexture: improvements to image data access API.
2010-02-21 22:20:00 +00:00
FilterBase.cpp
…
FilterBase.h
…
FilterBlueScreen.cpp
…
FilterBlueScreen.h
…
FilterColor.cpp
…
FilterColor.h
…
FilterNormal.cpp
…
FilterNormal.h
…
FilterSource.cpp
…
FilterSource.h
…
ImageBase.cpp
small warning fix.
2010-06-06 00:35:48 +00:00
ImageBase.h
VideoTexture: improvements to image data access API.
2010-02-21 22:20:00 +00:00
ImageBuff.cpp
py api file rename
2010-04-11 12:05:27 +00:00
ImageBuff.h
VideoTexture: optional arguments to ImageBuff constructor.
2010-02-26 22:14:31 +00:00
ImageMix.cpp
VideoTexture: improvements to image data access API.
2010-02-21 22:20:00 +00:00
ImageMix.h
…
ImageRender.cpp
use negate_v3 rather then multiplying a vector by -1.0 (no functional changes)
2010-02-26 09:02:52 +00:00
ImageRender.h
…
ImageViewport.cpp
VideoTexture: improvements to image data access API.
2010-02-21 22:20:00 +00:00
ImageViewport.h
…
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
PyTypeList.cpp
…
PyTypeList.h
…
SConscript
Finally change SConscript tabs to spaces.
2010-08-29 20:52:05 +00:00
Texture.cpp
BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture)
2010-03-20 00:11:25 +00:00
Texture.h
…
VideoBase.cpp
…
VideoBase.h
…
VideoFFmpeg.cpp
get rid of some warnings,
2010-06-05 15:31:55 +00:00
VideoFFmpeg.h
VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video.
2010-03-28 17:50:45 +00:00