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goo-engine
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3c6239f8beca61ba6488b16c2b2a019316dbfbae
goo-engine
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source
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gameengine
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History
Thomas Dinges
c3fc0faae2
Game Engine:
...
* Scons compile fix for svn 45479.
2012-04-09 11:03:58 +00:00
..
BlenderRoutines
This fixes BGE bugs
#30484
(Frame rate increases very high after game engine start with record animation enabled) and
#29449
(Record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit). The problem was, recording animation was forcing "fixed time", which always advances the engine one frame instead of advancing based on time passed. This means that "fixed time" runs at full speed. Now fixed time is disabled when recording animation.
2012-04-05 03:05:02 +00:00
Converter
Warning Fixes - const correctness in unicode encoding, unused variables in blenlib, and some type conversions
2012-04-09 01:16:19 +00:00
Expressions
style cleanup
2012-03-28 05:03:24 +00:00
GameLogic
Game Engine:
2012-04-09 11:03:58 +00:00
GamePlayer
move debug flag into its own global var (G.debug), split up debug options.
2012-03-31 00:59:17 +00:00
Ketsji
spherical panoramic fix
2012-04-05 22:06:45 +00:00
Network
style cleanup - remove unneeded ';'s
2012-03-08 03:05:57 +00:00
Physics
style cleanup
2012-03-28 05:03:24 +00:00
Rasterizer
style cleanup
2012-03-28 05:03:24 +00:00
SceneGraph
style cleanup
2012-03-28 05:03:24 +00:00
VideoTexture
code cleanup: header cleanup, remove commented workaround for mingw since its no longer needed.
2012-04-06 04:46:47 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
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