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dillongoostudios
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goo-engine
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3ca88c4e7f597d10e8d995a2268dbdc948ff1b7b
goo-engine
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source
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gameengine
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SceneGraph
T
History
Jean-Luc Peurière
c78e44cdc5
big warning hunt commit
...
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
..
Makefile
- Revert to NaN makefiles
2004-01-05 00:06:11 +00:00
SConscript
SceneGraph support for bounding boxs
2004-05-16 12:54:44 +00:00
SG_BBox.cpp
Frustum sphere culling.
2004-05-21 09:21:15 +00:00
SG_BBox.h
Frustum sphere culling.
2004-05-21 09:21:15 +00:00
SG_Controller.cpp
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
SG_Controller.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
SG_IObject.cpp
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_IObject.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Node.cpp
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Node.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_ParentRelation.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Spatial.cpp
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SG_Spatial.h
Added an UpdateTransform callback from SceneGraph -> Physics.
2004-05-26 12:06:41 +00:00
SG_Tree.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SG_Tree.h
Frustum sphere culling.
2004-05-21 09:21:15 +00:00