e955c94ed3
Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
40 lines
941 B
C++
40 lines
941 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup asset_system
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*
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* \brief Information to uniquely identify and locate an asset.
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*
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* https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Identifier
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*/
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#pragma once
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#include <memory>
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#include <string>
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#include "BLI_string_ref.hh"
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struct AssetWeakReference;
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namespace blender::asset_system {
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class AssetIdentifier {
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std::shared_ptr<std::string> library_root_path_;
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std::string relative_asset_path_;
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public:
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AssetIdentifier(std::shared_ptr<std::string> library_root_path, std::string relative_asset_path);
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AssetIdentifier(AssetIdentifier &&) = default;
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AssetIdentifier(const AssetIdentifier &) = default;
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StringRefNull library_relative_identifier() const;
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std::string full_path() const;
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std::string full_library_path() const;
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};
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} // namespace blender::asset_system
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