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dillongoostudios
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goo-engine
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409fb4da0ce671d9c5cf54cb327770d6b4e97cb2
goo-engine
/
source
/
blender
/
render
/
intern
/
include
T
History
Bastien Montagne
9b0ab89067
Follow up to previous commit: tweak RE_RAYTRACE_EPSILON (correction value used
...
when checking neighbor faces against shadowing).
2014-04-21 20:27:19 +02:00
..
envmap.h
3D Viewport rendering (Blender Internal)
2013-05-17 11:13:46 +00:00
initrender.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
occlusion.h
…
pixelblending.h
…
pixelshading.h
…
pointdensity.h
…
raycounter.h
…
rayintersection.h
Follow up to previous commit: tweak RE_RAYTRACE_EPSILON (correction value used
2014-04-21 20:27:19 +02:00
rayobject.h
Blender Internal: remove BLI BVH for raytracing.
2014-04-11 13:20:41 +02:00
render_result.h
Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define
2014-04-01 15:22:28 +11:00
render_types.h
Code cleanup: use bools where possible
2014-02-03 19:35:44 +11:00
rendercore.h
…
renderdatabase.h
Fix T39735: New auto smooth creates artifacts with flat shaded faces(BI)
2014-04-21 20:27:19 +02:00
renderpipeline.h
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shadbuf.h
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shading.h
…
sss.h
…
strand.h
remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h
2013-07-02 10:14:59 +00:00
sunsky.h
…
texture_ocean.h
code cleanup: headers - doxy comments.
2013-09-12 03:02:50 +00:00
texture.h
Style cleanup
2014-03-31 05:46:19 +11:00
volume_precache.h
…
volumetric.h
…
voxeldata.h
…
zbuf.h
disable cycles when building without python, also use const for function args in more places.
2013-08-07 22:40:03 +00:00