Files
goo-engine/source/blender/nodes/intern/node_geometry_exec.cc
T
Hans Goudey 49ec3cef69 Geometry Nodes: Input data type utility function
This commit adds a simple utility function for getting the data type of an
attribute or its "constant" socket counterparts. No functional changes.

Differential Revision: https://developer.blender.org/D9819
2020-12-14 11:43:54 -06:00

186 lines
6.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "NOD_geometry_exec.hh"
#include "NOD_type_callbacks.hh"
namespace blender::nodes {
const bNodeSocket *GeoNodeExecParams::find_available_socket(const StringRef name) const
{
LISTBASE_FOREACH (const bNodeSocket *, socket, &node_.inputs) {
if ((socket->flag & SOCK_UNAVAIL) != 0) {
continue;
}
if (name == socket->name) {
return socket;
}
}
return nullptr;
}
ReadAttributePtr GeoNodeExecParams::get_input_attribute(const StringRef name,
const GeometryComponent &component,
const AttributeDomain domain,
const CustomDataType type,
const void *default_value) const
{
const bNodeSocket *found_socket = this->find_available_socket(name);
BLI_assert(found_socket != nullptr); /* There should always be available socket for the name. */
if (found_socket == nullptr) {
return component.attribute_get_constant_for_read(domain, type, default_value);
}
if (found_socket->type == SOCK_STRING) {
const std::string name = this->get_input<std::string>(found_socket->identifier);
return component.attribute_get_for_read(name, domain, type, default_value);
}
if (found_socket->type == SOCK_FLOAT) {
const float value = this->get_input<float>(found_socket->identifier);
return component.attribute_get_constant_for_read_converted(
domain, CD_PROP_FLOAT, type, &value);
}
if (found_socket->type == SOCK_VECTOR) {
const float3 value = this->get_input<float3>(found_socket->identifier);
return component.attribute_get_constant_for_read_converted(
domain, CD_PROP_FLOAT3, type, &value);
}
if (found_socket->type == SOCK_RGBA) {
const Color4f value = this->get_input<Color4f>(found_socket->identifier);
return component.attribute_get_constant_for_read_converted(
domain, CD_PROP_COLOR, type, &value);
}
BLI_assert(false);
return component.attribute_get_constant_for_read(domain, type, default_value);
}
CustomDataType GeoNodeExecParams::get_input_attribute_data_type(
const StringRef name,
const GeometryComponent &component,
const CustomDataType default_type) const
{
const bNodeSocket *found_socket = this->find_available_socket(name);
BLI_assert(found_socket != nullptr); /* There should always be available socket for the name. */
if (found_socket == nullptr) {
return default_type;
}
if (found_socket->type == SOCK_STRING) {
const std::string name = this->get_input<std::string>(found_socket->identifier);
ReadAttributePtr attribute = component.attribute_try_get_for_read(name);
if (!attribute) {
return default_type;
}
return attribute->custom_data_type();
}
if (found_socket->type == SOCK_FLOAT) {
return CD_PROP_FLOAT;
}
if (found_socket->type == SOCK_VECTOR) {
return CD_PROP_FLOAT3;
}
if (found_socket->type == SOCK_RGBA) {
return CD_PROP_COLOR;
}
BLI_assert(false);
return default_type;
}
void GeoNodeExecParams::check_extract_input(StringRef identifier,
const CPPType *requested_type) const
{
bNodeSocket *found_socket = nullptr;
LISTBASE_FOREACH (bNodeSocket *, socket, &node_.inputs) {
if (identifier == socket->identifier) {
found_socket = socket;
break;
}
}
if (found_socket == nullptr) {
std::cout << "Did not find an input socket with the identifier '" << identifier << "'.\n";
std::cout << "Possible identifiers are: ";
LISTBASE_FOREACH (bNodeSocket *, socket, &node_.inputs) {
if ((socket->flag & SOCK_UNAVAIL) == 0) {
std::cout << "'" << socket->identifier << "', ";
}
}
std::cout << "\n";
BLI_assert(false);
}
else if (found_socket->flag & SOCK_UNAVAIL) {
std::cout << "The socket corresponding to the identifier '" << identifier
<< "' is disabled.\n";
BLI_assert(false);
}
else if (!input_values_.contains(identifier)) {
std::cout << "The identifier '" << identifier
<< "' is valid, but there is no value for it anymore.\n";
std::cout << "Most likely it has been extracted before.\n";
BLI_assert(false);
}
else if (requested_type != nullptr) {
const CPPType &expected_type = *socket_cpp_type_get(*found_socket->typeinfo);
if (*requested_type != expected_type) {
std::cout << "The requested type '" << requested_type->name() << "' is incorrect. Expected '"
<< expected_type.name() << "'.\n";
BLI_assert(false);
}
}
}
void GeoNodeExecParams::check_set_output(StringRef identifier, const CPPType &value_type) const
{
bNodeSocket *found_socket = nullptr;
LISTBASE_FOREACH (bNodeSocket *, socket, &node_.outputs) {
if (identifier == socket->identifier) {
found_socket = socket;
break;
}
}
if (found_socket == nullptr) {
std::cout << "Did not find an output socket with the identifier '" << identifier << "'.\n";
std::cout << "Possible identifiers are: ";
LISTBASE_FOREACH (bNodeSocket *, socket, &node_.outputs) {
if ((socket->flag & SOCK_UNAVAIL) == 0) {
std::cout << "'" << socket->identifier << "', ";
}
}
std::cout << "\n";
BLI_assert(false);
}
else if (found_socket->flag & SOCK_UNAVAIL) {
std::cout << "The socket corresponding to the identifier '" << identifier
<< "' is disabled.\n";
BLI_assert(false);
}
else if (output_values_.contains(identifier)) {
std::cout << "The identifier '" << identifier << "' has been set already.\n";
BLI_assert(false);
}
else {
const CPPType &expected_type = *socket_cpp_type_get(*found_socket->typeinfo);
if (value_type != expected_type) {
std::cout << "The value type '" << value_type.name() << "' is incorrect. Expected '"
<< expected_type.name() << "'.\n";
BLI_assert(false);
}
}
}
} // namespace blender::nodes