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4b40d73bfbd5ff67db727746b992a66c910a9cac
goo-engine/source/gameengine/Physics/Bullet
T
History
Guillermo S. Romero 95aa8cfa4a Update address in license block.
2010-08-10 21:22:26 +00:00
..
CcdGraphicController.cpp
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdGraphicController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsController.cpp
spelling correction: alredy --> already
2010-07-17 18:08:14 +00:00
CcdPhysicsController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsEnvironment.cpp
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
CcdPhysicsEnvironment.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CMakeLists.txt
remove commented scons lines from cmake files, fixed use of pointer poll function for ID drobdowns (currently unused)
2010-08-03 08:12:55 +00:00
Makefile
Update address in license block.
2010-08-10 21:22:26 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
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