4c423ccbd6
Also use SRC_ prefix for source variables so cmake_consistency_check.py detects these files as being known to CMake.
128 lines
3.1 KiB
CMake
128 lines
3.1 KiB
CMake
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2011-2022 Blender Foundation
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#####################################################################
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# Cycles standalone executable
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#####################################################################
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set(INC
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..
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)
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set(INC_SYS
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)
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set(LIBRARIES
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cycles_device
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cycles_kernel
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cycles_scene
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cycles_session
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cycles_bvh
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cycles_subd
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cycles_graph
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cycles_util
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)
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if(WITH_CYCLES_OSL)
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list(APPEND LIBRARIES cycles_kernel_osl)
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endif()
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if(CYCLES_STANDALONE_REPOSITORY)
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list(APPEND LIBRARIES extern_sky)
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else()
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list(APPEND LIBRARIES bf_intern_sky)
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endif()
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if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
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add_definitions(${GL_DEFINITIONS})
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list(APPEND INC_SYS
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${GLEW_INCLUDE_DIR}
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${SDL2_INCLUDE_DIRS}
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)
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list(APPEND LIBRARIES
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${CYCLES_GL_LIBRARIES}
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${SDL2_LIBRARIES}
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)
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endif()
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# Common configuration.
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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# Application build targets
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if(WITH_CYCLES_STANDALONE)
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set(SRC
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cycles_standalone.cpp
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cycles_xml.cpp
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cycles_xml.h
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oiio_output_driver.cpp
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oiio_output_driver.h
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)
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if(WITH_CYCLES_STANDALONE_GUI)
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list(APPEND SRC
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opengl/display_driver.cpp
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opengl/display_driver.h
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opengl/shader.cpp
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opengl/shader.h
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opengl/window.cpp
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opengl/window.h
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)
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endif()
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add_executable(cycles ${SRC} ${INC} ${INC_SYS})
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unset(SRC)
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target_link_libraries(cycles ${LIBRARIES})
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cycles_target_link_libraries(cycles)
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if(APPLE)
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if(WITH_OPENCOLORIO)
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set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS " -framework IOKit -framework Carbon")
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endif()
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if(WITH_OPENIMAGEDENOISE AND "${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
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# OpenImageDenoise uses BNNS from the Accelerate framework.
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set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS " -framework Accelerate")
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endif()
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if(WITH_CYCLES_STANDALONE_GUI)
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set_property(TARGET cycles APPEND_STRING PROPERTY LINK_FLAGS
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" -framework Cocoa -framework CoreAudio -framework AudioUnit -framework AudioToolbox -framework ForceFeedback -framework CoreVideo")
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endif()
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endif()
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if(UNIX AND NOT APPLE)
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set_target_properties(cycles PROPERTIES INSTALL_RPATH $ORIGIN/lib)
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endif()
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if(CYCLES_STANDALONE_REPOSITORY)
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cycles_install_libraries(cycles)
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endif()
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endif()
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#####################################################################
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# Cycles cubin compiler executable
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#####################################################################
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if(WITH_CYCLES_CUBIN_COMPILER)
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# 32 bit windows is special, nvrtc is not supported on x86, so even
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# though we are building 32 bit blender a 64 bit cubin_cc will have
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# to be build to compile the cubins.
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if(MSVC AND NOT CMAKE_CL_64)
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message("Building with CUDA not supported on 32 bit, skipped")
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set(WITH_CYCLES_CUDA_BINARIES OFF CACHE BOOL "" FORCE)
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else()
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set(SRC
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cycles_cubin_cc.cpp
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)
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set(INC
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../../../extern/cuew/include
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)
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add_executable(cycles_cubin_cc ${SRC})
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include_directories(${INC})
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cycles_target_link_libraries(cycles_cubin_cc)
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unset(SRC)
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unset(INC)
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endif()
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endif()
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